R.C.T. Cheung [HREF20], Assistant
Professor, Department of Computing [HREF21], Hong Kong Polytechnic University
[HREF22], Hong Kong. csronnie@comp.polyu.edu.hk
P.P.F. Lo, S.I. Leong, Y.M. Law, C.M. Chau, Hong Kong Cyber University,
HKCyberU [HREF23], cyberu@comp.polyu.edu.hk
yes.com.hk, a spin-off company of the publisher of the teen magazine "YES!", started its operation in mid 1996 as a vertical portal for teenagers in Hong Kong. The company has gone through several different business models from subscription-based to B2C and has decided to stay with the pure advertising-based model after the failures of previous business models. Nonetheless, the advertising model has suffered many setbacks after the recent dotcom crash and
yes.com.hk's revenues have decreased since mid-2000. In this paper, we investigate several methods to improve revenue for
yes.com.hk by considering the advertising strategies of yes.com.hk. Finally, we make several suggestions based on the results of our analysis.
Traditional media companies-newspapers, magazines, TV and radio broadcasters-are looking for new ways to obtain more revenue out of the Internet. They are also particularly keen on developing Internet advertising business since their brands are already well known in local communities, and they have plenty of content that can be used on their Web pages to attract viewers. "Everyone in the broadcasting business is
experimenting with the Internet to enhance their audience and explore new sources of improving their bottom lines," said Dennis Wharton, spokesman for the National Association of Broadcasters, which represents radio and television broadcasters
[HREF18].
Nevertheless, one of the main challenges is finding the right approach with advertising. "Click-through" rates, or CTR in short, which measure the number of times viewers click onto a particular ad, have plummeted to an average of 0.30 percent from around 8 percent to 10 percent in 1996, according to industry sources
[HREF18].
In Hong Kong, the management of Yes Communication Ltd., the publisher of the popular teenager magazine
"YES!", realized that the Internet was an attractive medium of information disclosure and a potential lucrative market on its own. For that reason, the company has launched in 1996 a subsidiary named
yes.com.hk [HREF11], responsible for development of a companion web site of the magazine.
The success and popularity of the "YES!" magazine, which had a weekly circulation of about 92,000 in the first half of 2000, according to
HKABC, is certainly a sound proof that the market dedicated to teenagers is real and profitable.
Teens are often described as being heavy users of media and greatly influenced by images in the media, and thus comprise an appealing market to advertisers and marketers. However, selection of any particular medium by teens varies as a function of the limitations of each medium and the gratifications that are sought by youth. Both traditional and Internet advertising have its limitations of each medium. They make active choices about their media they use according to their personalities, socialization needs, and personal identification needs. In fact, teens already use the Internet as a conduit for social stimulation
(Arnett, 2000).
The growing number of single parent families among our society leads to a side effect where teens tend to purchase household goods. In spite of this, special care must be taken to tackle this market because research has shown that teens are skeptical toward advertising and they are more apt at recognizing emotional advertising than previous generation
(Manglebury, 2000).
The interactivity of the Internet provides teens an opportunity to communicate directly with advertisers. The Internet is able to combine several unique qualities of each medium (i.e. print, sound, and visual), which was not possible before. Chat rooms and newsgroups are replacing the traditional conversation among young people.
The ability of the Internet to deliver and obtain information in a flexible, effective manner at relatively low costs is very attractive. However, not many research projects have focused on how teens use the Internet and the effects on the time spent with other media activities, as well as its ability to fulfill interpersonal communication needs. Advertisers are not sure about the impact of Internet and its relationship with teens. Logically, what are the most effective advertising strategies for advertiser to communicate with teens?
yes.com.hk's web site went online in August 1996 and began as a subscription-only content site. The response was not positive, with less than 1,000 subscribers. Therefore, the company abandoned this model in 1998 and provided the content free of charge to all Internet users, with some parts accessible only to registered users, which is also free.
The company has also tried B2C commerce in 1997 by selling online some of the magazines published by the parent company and artists-related items. As local people could buy these directly in the nearby newsstands, the customers were mainly from overseas, but the business was plagued by high delivery costs, usually 40-200% of the items being sold. Realizing that the online business was not likely to be profitable in the near future, in 1999, the management has decided to refocus its attention to the advertising business model and at the same time, keeping the spending under control because it simply makes no sense to spend millions and millions per month without any clear or confident way of making profits, whether it is e-business or not. The cash burn rate of
yes.com.hk is less than half a million per month, which is relatively low when we consider the fact that, in February 2001, the average daily hit rate of the web site was 2 million and this figure is comparable to large portals like hongkong.com.
yes.com.hk currently charges advertisers a fixed monthly rate to display banner ads. The fee is negotiable, but usually it is related to the number of impressions.
All the banners at yes.com.hk are random banners, independent of the section of the web site (ROS or run of site banners). Sometimes,
yes.com.hk provides editorials that cover certain products at the advertiser's request. The company also offers a special package that combines both the offline print ads of
"YES!" magazine with online banner ads, targeted for skeptics of Internet advertising.
As of February 2001, the number of active registered users at yes.com.hk was about 288,000 with a male to female ratio of 55:45.
Year 2001 - the future of advertising model looks grim - yes.com.hk, upon the decision of focusing mainly in Internet advertising, is facing many challenges ahead. The dotcom bubble outburst, combined with the slowdown of the global economy
(Starling, 2000) [HREF15] has forced many companies to reduce their expenses and this includes ad spending. The average rate (of placing ROS banners) for
yes.com.hk has decreased from HK$10,000 per month in early 2000 to HK$8,000 in 2001, a 20% decrease.
The hope is not lost, however. Hong Kong was found to have the highest CTR in the
world (Lai, 2001). According to a survey in 2000 (Lai, 2000), the industry average CTR in Hong Kong was 0.35% and the average CTR of vertical portals in Hong Kong: 0.79%. Comparing these figures to the average CTR of 1.23% of
yes.com.hk in 2000, we can see that the company is way ahead of many portals in Hong Kong and the potential to earn profits is still very high.
In the offline world, the magazine "YES!" has so far enjoyed a virtual monopoly in the market.
Yes Communication Ltd. possesses a large library of copyrighted photos of famous artists and celebrities of Hong Kong, Taiwan and Japan that constitutes one of its major strengths and at the same time a tough barrier to entry of other potential players as well.
In the online world, as the cost of switching from one site to another is almost nil, any web site that appeals to teenagers in Hong Kong is a competitor. This fact has made the advertising business model not profitable up to now.
Our research goal is very simple, yet difficult to have an immediate and definite answer: how to make Internet advertising business of
yes.com.hk more attractive?
|
Pocari Sweat |
|
|
Red Earth |
|
|
Warner Music |
|
|
Alcon |
|
|
Hallmark |
|
|
Heng Lung |
|
|
Konica |
|
|
PCCW |
|
|
Nestle |
|
|
Netvigator |
|
The adoption of successful advertising strategies will very likely help the company to reach profitability. We believe that a good strategy should lead to one of the following:
The methodology we describe here to increase the brand value of yes.com.hk is by studying the success factors of the advertising campaigns that the company has helped advertisers in the past. By pushing an ad strategy that encompasses these success factors to potential advertisers, it is likely to increase the probability of success of the campaign. The raise of success rate leads to a better brand name, allowing
yes.com.hk to distinguish itself from other Internet websites in Hong Kong.
|
Company |
Product |
Duration |
Avg CTR |
Vs |
Vo |
V |
Success? |
|
Alcon |
Eye-drop |
30 days |
2.6% |
9 |
10.00 |
9.40 |
Yes |
|
Otsuka Pharmaceutical |
Pocari Sweat |
180 days |
1.9% |
9 |
7.91 |
8.56 |
Yes |
|
Netvigator |
Netvigator.com |
30 days |
2.3% |
8.5 |
7.48 |
8.09 |
Yes |
|
Warners Music |
CD+VCD |
10 days |
2.1% |
9 |
8.08 |
8.03 |
Yes |
|
PCCW |
Pre-paid SIM card |
30 days |
1.8% |
8.5 |
6.92 |
7.87 |
Yes |
|
Nestle |
Maxibon chocolate |
30 days |
1.6% |
8 |
6.15 |
7.26 |
Yes |
|
Konica |
Film |
30 days |
1.5% |
8 |
5.77 |
7.11 |
Yes |
|
Heng Lung |
Grand Plaza |
7 days |
2.2% |
6 |
9.69 |
6.88 |
No |
|
Hallmark |
Soft toys |
30 days |
2.2% |
5 |
9.61 |
6.85 |
No |
|
Red Earth |
Make-up products |
30 days |
1.3% |
4 |
5.00 |
4.40 |
No |
Table 1. Average click-through rates of top 10 banners
We have collected the top 10 banner ad campaigns (as shown in figure 1) of yes.com.hk
from January 2000
to May 2001 and we have extracted the components of each promotion for analysis
(as shown in table 1). The very definition of "success" varies from advertiser to advertiser and it is quite difficult to assess objectively whether a given component is a success factor or not. To amortize this problem, we have divided the measurement into two parts: a subjective measurement (Vs) by the advertiser and an objective measurement (Vo) obtained from the following formula to determine whether a campaign is successful or not:
where Cn denotes the normalized banner click-through rate and is calculated by:
where Ct denotes the average click-through rate of day t, (t the ad exposure duration in days, Cy the general average click through rate of the year and St the seasonal compensation factor, to be explained
in the later sections.
Both the values Vs, Vo are normalized to the scale of 0 to 10. The success degree V is then computed as follows:
We have decided to place more emphasis on the subjective measurement because we believe that customer satisfaction is more important than any other means of evaluation.
Jakob Nielsen (Nielsen, 1997) believes that only loyal customers will provide revenue for the site and the majority of visitors (site tourists) will not contribute any revenue at all. Therefore, dotcoms should refuse to pay for eyeball measurements like
Cost Per Thousand (CPM).
Although many advertisers have found measuring the branding effects of banner ads
difficult (Zaret, 2000) [HREF14], a banner click represents an active and positive acknowledgment of having viewed an ad and at least a momentary desire to further investigate the marketing message.
It is of our opinion that Click-Through Rates (CTR) is one step beyond simple eyeball measurements and can be easily traced. As such, CTR is used in this paper as an objective measurement of banner ad effectiveness.
yes.com.hk, being targeted mainly at teenagers, suffers from seasonal fluctuations in traffic due to exam periods and summer vacation. The measurement of success by direct comparison of the click-through rates in different periods would be unfair. As such, a seasonal compensation factor is introduced to make the comparisons more meaningful.
After calculating the success degree values, we have fed the values, along with chosen factors, to a data-mining tool called
Clementine [HREF19] for analysis. By using the "Rule Induction" tool, many rules have been extracted. Most of them were irrelevant (confidence level too low) and the two most relevant rules are shown below:
Rule 1. Free gifts = Yes & Celebrities = No & Banner Design = Good => Success = Yes
Rule 2. Game = Yes => Success = Yes
The results (as shown in table 2) imply that the presence of a small online game is important to the success of the ad campaign. In other words, interactivity of a banner ad is a key factor #1. The success of the Wrigley's chewing gum promotion
(Head, 2000) with the use of online games further highlights the importance of interactivity. The research firm KPE has coined the term advergaming for the mix of a small online game with
ads (Olsen, 2001a).
Offering free gifts is the next important factor. However, to be effective, the free gifts must be of some value to users. Take the case of Red Earth, for example. Although it has offered 10% discount and free make-up products, the overall end-result was not satisfactory, because most customers have 20% discount with their Esprit cards and the free make-up products were not up to the most current trend. In other words, the need of vertical integration should not be ignored in marketing campaigns.
Banner design is also essential to attract visitors to click[HREF13],
[HREF17]. Even when a user does not click on an attractive banner, anything that can capture attention contributes to the brand awareness.
The use of celebrities is not recommended due to the high costs and uncertainty in their effectiveness, unless the product being promoted is somehow related to the person/group (the case of Netvigator.com and Warner Music). yes.com.hk should, therefore, make recommendations to new advertisers based on the above-mentioned factors.
|
Company |
Game |
Free
gifts |
Cele- |
Banner |
|
|
| Alcon |
No |
No |
No |
Good |
9.40 |
Yes |
|
Otsuka |
Yes |
No |
Yes |
Good |
8.56 |
|
|
Netvigator |
No |
No |
Yes |
Average |
8.09 |
Yes |
|
Warners Music |
Yes |
Yes |
No |
Good |
8.03 |
Yes |
|
PCCW |
No |
Yes |
No |
Good |
7.87 |
Yes |
|
Nestle |
Yes |
No |
No |
Good |
7.26 |
Yes |
|
Konica |
No |
Yes |
No |
Good |
7.11 |
Yes |
|
Heng Lung |
No |
Yes |
No |
Average |
6.88 |
No |
|
Hallmark |
No |
No |
No |
Good |
6.85 |
No |
|
Red Earth |
No |
Yes |
Yes |
Average |
4.40 |
No |
Table 2. Source data used for rule extraction
Legend:
Game - Availability of an online game
after banner click
Free gifts - Free gifts are offered
along with the campaign
Celebrities - The use of stars, idols and
famous celebrities in the ad
Banner Design - The quality of the banner
ad design
Criteria for a good banner design
:
Vivid colours
Attractive figures or graphics
Legible fonts
According to Figure 2 and Table 3, we can see that the following periods have high click-through rates:
The low traffic periods are:
|
Month/Year |
Click-through
rate |
Seasonal
compensation factor |
|
Feb-00 |
1.25% |
1.344 |
|
Mar-00 |
1.3% |
1.292 |
|
Apr-00 |
1.42% |
1.183 |
|
May-00 |
0.8% |
2.100 |
|
Jun-00 |
1.54% |
1.091 |
|
Jul-00 |
1.65% |
1.018 |
|
Aug-00 |
1.68% |
1.000 |
|
Sep-00 |
1.1% |
1.527 |
|
Oct-00 |
0.9% |
1.867 |
|
Nov-00 |
0.66% |
2.545 |
|
Dec-00 |
1.59% |
1.057 |
|
Jan-01 |
0.9% |
1.867 |
|
Feb-01 |
1.24% |
1.355 |
|
Mar-01 |
1.31% |
1.282 |
|
Apr-01 |
1.42% |
1.183 |
Table 3. Seasonal compensation factor
Cy = 1.233 (from Apr-00 to Mar-01)
Figure 2. Average click-through rate of yes.com.hk
A study conducted in the U.S. by Ferle in fall 1997 (Ferle et al, 2000) has found that teenagers used
the Internet to fulfill various needs shown in the following list (sorted by decreasing order of importance):
1. Fun and games
2. College/universities and homework
3. Music
4. Socialization (travel, making friends)
5. Health
6. Shopping
The "New GenerAsians" youth survey in 2000 by AcNielsen has found that ICQ was voted as the most popular tool by HK teenagers, which means that the socialization needs of teenagers in HK are ranked in a relatively high position.
yes.com.hk until now addresses mostly the first point ("fun and games"). Internet music broadcasting was once attempted, but the high costs of licensing music have deterred the company from continuing this activity.
The web site has currently a section for making friends called "Love matching". However, the scope is rather limited.
There is still a large room for improvement to fill the gaps for points 2,4,5 and 6 above. Therefore, we recommend the addition of chat rooms and private e-mail boxes with online advisers that respond to questions of health and school related problems. As the Internet has a distinctive advantage of allowing anonymity that makes it easier for teens to ask embarrassing questions, we believe that incorporating such features will increase the attractiveness of the web site and the user loyalty.
Since the inclusion of shopping requires a new infrastructure that includes payment gateways, new pricing schemes and a redesign of the user interface, we suggest the postponement of this problem to a later stage.
yes.com.hk should also new types of banner ads, such as rich media banner ads. Yahoo!, the giant web portal, has recently pushed a new type of rich media ad that provides greater interactivity and better screen effects than simple animated GIFs
(Olsen, 2001b). In addition, new banner ad sizes should be tested, according to the new rules that the Internet Advertising Bureau has recently issued to build a better "emotional" element into an Internet
(Olsen, 2001c).
Almost all the banner ads hosted by yes.com.hk are random. New packages that offer targeted ads based on the gender, sex or other preferences of registered members should be provided. By addressing the needs of different advertisers,
yes.com.hk may be able to increase its customer base.
As stated in the beginning, the objective of this research was to identify the most effective Internet advertising strategy through banner advertisement for yes.com.hk. An effective strategy can proceed from different perspectives:
For the last point, several critical attributes have been identified which include Game, Free Gifts, Celebrities, Banner Design and they were carefully studied. These attributes were selected out from the top 10 banners from January 2000 until May 2001. Data extracted from the existing web log was processed by the data-mining tool Clementine for analysis.
The research was important because it sought to determine the important attributes that can increase the time spent by teenagers with the ads. The success of banner advertising will prove the legitimacy of the advertising model of
yes.com.hk (as shown in table 4).
Based upon the findings, it was concluded that:
Based on the conclusions, the following recommendations are made:
The followings are the future directions of research relating to yes.com.hk :
|
Company/ |
Banner |
Avg
CTR Cost
per |
Avg
Impre- |
Duration |
Campaign
objective |
Overall
result |
|
Alcon/ |
8,000 |
2.6% |
33,333 |
April 2001 - May 2001 |
Sampling |
Successful. Collected about 8,000 visitors who
wanted to get a free sample. Over 3,000 visitors left their name and
address for the first 3 days of the promotion. |
|
Otsuka
Pharma- |
10,000 per
month |
1.9%/ |
66,666 |
March 2000 - September 2000 (6 months) |
Branding, reposition in youth market |
Successful in almost every aspect. Got an average
200,000 of page views per month of their mini web site. |
|
Netvigator/ |
20,000 per
month |
2.3% |
50,000 |
August 2000 - September 2000 (1 month) |
Increasing traffic |
Successful. Click-through rate and sales of the
portal web site increased. |
|
Warners
Music/ |
8,000 |
2.1%/ |
100,000 |
April 2001 (10 days) |
Branding |
Successful. Collected about email
addresses.Visitors left their addresses to receive notification of how
to get a free gift, after playing an online game) |
|
PCCW/ |
8,000 |
1.8%/ |
33,333 |
April 2001 - May 2001 (1 month) |
Branding and increasing sales |
Successful. Increase in sales of pre-paid SIM card. |
|
Nestle/ |
15,000 |
1.6%/ |
50,000 |
pril 2001 - May 2001 (1 month) |
Increasing sales |
Successful. Collected info of about 1,000
participants which was more effective than off-line YES! print ad. It
could only collect info of about 100 participants.) |
|
Konica/ |
8,000 |
1.5%/ |
47,619 |
April 2001 (3 weeks) |
Branding and increasing sales |
Successful. Increase in branding and high volume of
sales due to the redemption of bags at a special price. |
|
Heng
Lung/ |
8,000 |
2.2%/ |
142,857 |
February 2001 (1 week) |
Increasing business volume of the shopping mall |
Failure. Unable to increase visitor count to Grand
Plaza. |
|
Hallmark/ |
10,000 |
2.2%/ |
33,333 |
February 2000 - March 2000 (1 month) |
Increasing brand awareness and sales |
Success in branding but failure in increasing sales |
|
Red
Earth/ |
50,000 |
1.3% |
100,000 |
August 2000
- September 2000 (1 month) |
Increasing sales |
Failure. Unable to
increase sales. |
Table 4. Analysis of Top 10 Advertising Campaign and the Overall
Result
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Andrew Treloar, © 2000. The authors assign to Southern Cross
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