Conceptual Integrity in Web-Inclusive Curriculum Design


Ellis, R. A.,  Institute of Teaching & Learning, University of Sydney, NSW 2006. Email: r.ellis@itl.usyd.edu.au
Calvo, R., Levy, D. Department of Electrical and Information Engineering, University of Sydney
Kay, J., Kummerfeld, R.J., Department of Computer Science, University of Sydney

Abstract

University curricula design is a complex process that has become increasingly so with the introduction of online components. These components may supplement, complement or replace the face-to-face curriculum elements in campus-based student learning experiences. This paper discusses two case studies adopting contrasting approaches and the strategies they use to ensure they maintain conceptual integrity in relation to their learning outcomes. By doing so, the paper provides important insight into the relationship between the key elements of curriculum design that can provide a guide to colleagues engaging in similar activities.

Introduction

The term “conceptual integrity” has been adopted by software engineers to differentiate programming systems [Brooks, 1995]. Programming systems that have it reflect one cohesive set of design ideas and have eradicated all extraneous ones. Those that do not have it are programs that may have many good ideas, but they remain independent or uncoordinated. Programming systems that do not have conceptual integrity undermine one of their primary goals, to make computer-use easy.  The same concept can be applied to curriculum design.

The term “conceptual integrity” when it is applied to curriculum design, implies an alignment between the key elements of a curriculum: aims, teaching methods, assessment processes, and learning outcomes [Biggs, 1999]. Curricula that have conceptual integrity can be said to have alignment amongst these key elements. In other words, the elements are designed in such a way as to maximize the likelihood of students achieving the learning outcomes. Curricula that do not have alignment, undermine the goal of helping students achieve the learning outcomes. An aligned curriculum is represented by figure 1.


 
 Figure 1 – Some Key Elements of Curriculum Design

When curriculum design includes online components, the complexity of the alignment issues increase. Curriculum designers have the challenge of ensuring that the online teaching methods and assessment processes are consistent with any face-to-face elements, and also support the learning outcomes. Consequently the process of aligning the elements requires additional attention and scrutiny as the greater choice of teaching methods and assessment processes offered by the online components increases the risk of misalignment.

Conceptual integrity of curricula has not been a feature that has been foregrounded in the extensive literature on curriculum design. Designing curricula to help students apply their knowledge in a range of contexts (Villegas, 1986), to appropriately situate multiple choice questions in relation to objectives (Lister, 2001) and to make use of the Web resources in different pedagogical approaches (Burnett, 1999) are some examples of the wide range of related researched. There has been some more closely related research looking at alignment amongst contributors to the curriculum development process (McBeath & Atkinson, 1992), and the integrity of content of topics when new topics are added to existing curricula (Toll, 1998), but this has focused more on the process and content than on the learning outcomes.
There is no one way to ensure the conceptual integrity of web-inclusive curricula design. However, by considering case studies and abstracting important principles, useful guidelines can be identified that can help to articulate a quality process that can reduce the chance of misalignment. The following discusses two approaches to web-inclusive curricula design that offer contrasting perspectives on how to engage in the process. From these case studies, important knowledge of how to go about web-inclusive curriculum design processes is revealed.
 

A Top-Down Perspective on Curriculum Design – Electronic Commerce

Achieving conceptual integrity amongst the curriculum elements of a second year Electronic Commerce course at the University of Sydney Australia was a challenging process. To take advantage of a growing professional and continuing education market, the University favors flexible curricula that can support students both at a distance in professional contexts, and on campus for undergraduates. The curriculum design originally included traditional learning situations of lectures and tutorials. Since the final outcome of the curriculum redesign process was to be a course that could be delivered completely online for external students, or partially online (about 50%) for campus-based students, the notions of lectures and tutorials were set aside and a single learning outcome was chosen to orientate the curriculum design. The top-down approach to the curriculum design was an e-commerce project specification document that outlined a student’s solution to an e-commerce problem.

The top-down approach to web-inclusive curriculum design encouraged the course designers to reconceptualise the curriculum into four stages rather than twelve lectures and tutorials, which supported the students on their way to an e-commerce solution. The four stages were:

The Curriculum Design of E-Commerce

The curriculum of the course Introduction to E-commerce can be represented by figure 2.


 
  Figure 2 – A Visual Representation Of The Introduction To E-Commerce Curriculum

The top-down curriculum design approach adopted for the E-commerce curriculum uses a problem-based learning methodology [Kay and Kummerfeld, 1998] in which students identify an e-commerce website with a problem, and then specify the solution which includes the redesign of at least one of e-commerce website user-systems, b2c, b2b, b2e.  The top-down approach of first defining a student learning outcome and then producing the curriculum components to support it, has a number of advantages. One of the advantages is that such a process promotes a high level of conceptual integrity. For example, to get a student to a stage of redesigning a b2c system, they first need an e-commerce website with an identifiable problem, they need access to knowledge about how to identify the problem and plan a usability test, they need to know how to use the information from the test to produce a solution for the client and then conceptualise this properly in their specification document.  These needs determined the design of the online curriculum components.

The design of the online curriculum components departed from the students’ needs that were contingent on the learning outcomes they were expected to achieve. Taking one of the stages as an example, the b2c stage, the online learning components included:

The outcome from a combination of these learning processes is the submission of at least three major texts that identify the students’ choice of problem, the testing of the problem and the solution they design.

The top-down approach was not the first approach adopted by the professors. The first approach involved identifying written, graphic and multimedia content that needed to be produced in order to cover an assumed definition of the course. After this design stage, production of the course content began together with a description of the student projects. Since the learning outcomes, the student projects, were not very clearly defined, the content production process ran into difficulties. The content did not always support the outcomes. After identifying the problem, we found that it was more efficient to write the description of the student projects (the learning outcomes) and then think about the content.  This changed the production process considerably and it had other positive spin-offs. For example, once the outcome requirements were well specified, it was much easier to find supporting material that could supplement the student learning experience without changing the vision of the course.

One problem that has not been satisfactorily solved is the production tool used in the curriculum design process. Surprisingly, it became apparent that the curriculum design approach adopted had some ramifications for the choice of tool. Since the curriculum had to serve both campus-based students and distance students, the media in which the students received course content was likely to differ (i.e. lecture, online, print). This need necessitated a tool that would be flexible enough to produce the course content in different media. Unfortunately, word processors that support the production of high quality print materials do not support the quality production of materials for web delivery. They typically do not support dynamic elements such as animations, and even if they support elements such as HTML, the output is often of a low quality. The same problem exists when web-editors or other web production tools were adopted. Web-editors will support high quality HTML and dynamic objects, but they do not provide a high quality formatting that word-processors facilitate. Consequently, there is some duplication of effort as the final choice of media determines the initial choice of design tool. In an attempt to solve this, we are looking at how specification of course content with XML may remove the problem of predetermining in which media the content is likely to be presented.

The E-commerce case study provides some useful insights into maintaining conceptual integrity in web-inclusive curricula design when using a top-down approach. Important insights include:

The above case study discusses how web-inclusive curriculum design using a top-down approach can achieve conceptual integrity. The following case study considers a contrasting approach to the web-inclusive curriculum design process of a first year undergraduate course at the University of Sydney.
 

A Bottom-Up Approach to Curriculum Design: User Interface Design & Programming

The challenge of achieving conceptual integrity in the design of another curriculum at the University of Sydney was significantly different from the E-commerce case study. It differed because the needs of the learning context suggested the adoption of a bottom-up approach to the web-inclusive curriculum design. The User Interface Design and Programming (UIDP) curriculum is a first year course whose learning outcomes centre around students being able to apply user-centred design approaches when constructing their own interfaces, including being able to design appropriate usability tests for interactive interfaces with an understanding of the theories that underpin them. In the process of designing their own interfaces, they have the opportunity to develop competencies in a range of programming tools.

For the UIDP curriculum, there was no intention to make it available in professional or continuing education contexts. Rather the face-to-face experience that could help the students achieve the final outcome, the design of a user-interface, was considered to be necessary. For this reason, the online learning components were conceptualised as a way of enhancing the quality of face-to-face learning experience, rather than trying to replace all of it. This was significantly different to the purpose of the E-commerce curriculum that sought to enable the entire curriculum to be experienced online.

The face-to-face elements of the curriculum originally included a 2 hour lecture and a 2 hour tutorial. They combined to help students move towards understanding the theoretical and practical complexities of creating user interfaces by prototyping different types using a range of tools including WWW forms, cgi scripting with Python, tk-python, a simple X-toolkit called GraphApp and Java-Swing. After completing a range of prototypes, students designed one of their own using the programming competencies and theoretical frameworks they had developed.

When deciding how to enhance the quality of the face-to-face learning experience of the curriculum, the professors decided to keep the tutorials because of their potential to be dynamic, interactive and student-centred, in ways which were very difficult, if not impossible to achieve in lectures. While the lectures were providing a useful forum for some of the curriculum teaching, the professors felt that by reconceptualising the knowledge they dealt with as online learning objects, the quality of the student learning experience could be enhanced.

The Curriculum Design of UIDP

Designing the online learning objects required careful and sensitive curriculum alignment to ensure that the conceptual integrity of the overall curriculum was maintained. Since the tutorials were to remain, the learning outcomes of each of the online learning objects had to align with the overall learning outcomes of the tutorials as well as the final exam and project. This alignment can be visually represented as shown in figure 3.


 
  Figure 3 – A Visual Representation Of The User Interface Design and Programming Curriculum

The online learning objects were made up of powerpoint slides, audio streaming and other digital resources. Each object dealt with a specific concept whose learning outcome aligned with the aims of the face-to-face tutorials, the knowledge examined in the final exam and the practical work that was assessed. For example, within the topic of Web-programming, four online learning objects were designed, each dealing with one of the related concepts of html, www forms, cgi, java. Each of these provided students with an opportunity to learn about the theoretical frameworks and potential applications of the programming tools, as well as how that knowledge applied in their practical work in the face-to-face tutorials. Students received feedback on the learning objects through the tutorials as they engaged in the prototyping development process and from short quizzes. This knowledge was formatively assessed during the course of their practical work and summatively assessed in the student-designed Interface Project and their final exam. By designing each online learning object so its learning outcome matched the desired learning outcomes of the tutorials, practical work and final exam, the professors ensured that all the curriculum elements were aligned and that the conceptual integrity of the web-inclusive curriculum design was maintained.

There were learning advantages provided by the online learning objects for both student and teacher. Students were able to choose the pace at which they went through the material. They had more control over the pace of the learning process because the online learning objects allowed them to retrace and revise material immediately or at a later date, such as around exam times. Students were able to choose when and where they accessed the material. This control over the learning process contributes towards the development of independent learning skills. By giving the students choice over when they engaged with the knowledge, they were expected to accept responsibility for their learning. The learning objects also allowed the professors to engage with students in some of the tutorials. In previous versions of the curriculum, the lectures were delivered by the professors which meant that teaching assistants were the only facilitators in the tutorials. By moving the lectures online, the professors had time to attend various tutorials to provide more individual attention to students.

The UIDP case study provides some useful insights into maintaining conceptual integrity in web-inclusive curricula design when using a bottom-up approach. Important insights include:

Conclusions

Curriculum design is a complex process, requiring the alignment of a myriad of teaching and learning processes, assessment procedures, aims, and learning outcomes in order to provide a quality learning experience for students. When online learning components are included in the design process, the danger of misalignment and a lack of conceptual integrity increases. In the above case studies the conceptual integrity of the curricula was dependent on: Conceptual integrity in web-inclusive curricula design is a challenge for even experienced professors. There is no one way to achieve it. The above case studies have revealed some of the fundamental issues involved in a web-inclusive curriculum design process and their relationship to the needs of the institution, professors, students and learning outcomes of the curricula. An awareness of the nature and complexity of these relationships can only help others involved in similar processes.
 

References

Brooks F.P.  (1995). The Mythical Man-Month: Essays on Software Engineering.  Addison-Wesley.

Biggs, J.B. (1999). Teaching for Quality Learning at University. Buckingham: Society for Research into Higher Education & Open University Press

Burnett, D. (1999).  Pedagogical Alternatives for Web-Based Instruction. AusWeb99 Fifth Australian World Wide Web Conference, Southern Cross University http://ausweb.scu.edu.au/aw99/papers/burnett/paper.html

Clark, M. (2000) Getting participation through discussions. Proceedings of SIGCSE, pp 129-133.

Kay,. J & Kummerfeld, R.J. (1998) A problem-based interface design and programming course. Proceedings of SIGCSE, pp 194-197.

Lister, R. (2001). Objectives and Objective Assessment in CSl  Proceedings of SIGCSE, pp 292-296.

McBeath, C. and Atkinson, R. J. (1992). Curriculum, instructional design and the technologies: Planning for educational delivery. Australian Journal of Educational Technology, 8(2), 119-131. http://cleo.murdoch.edu.au/gen/aset/ajet/ajet8/su92p119.html

Toll, B. (1998) The’ Distributed Course – The Curriculum Design Paradigm  Proceedings of SIGCSE, pp 20-23.

Villegas, A. (1986). Adapting not Adopting a Curriculum Paradigm  Proceedings of SIGCSE, pp 211-21.

Copyright

R.A.Ellis, R.Calvo, D.Levy, J.Kay, R.J.Kummerfeld © 2000. The authors assign to Southern Cross University and other educational and non-profit institutions a non-exclusive licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to Southern Cross University to publish this document in full on the World Wide Web and on CD-ROM and in printed form with the conference papers and for the document to be published on mirrors on the World Wide Web.