The term “conceptual integrity” when it is applied to curriculum design, implies an alignment between the key elements of a curriculum: aims, teaching methods, assessment processes, and learning outcomes [Biggs, 1999]. Curricula that have conceptual integrity can be said to have alignment amongst these key elements. In other words, the elements are designed in such a way as to maximize the likelihood of students achieving the learning outcomes. Curricula that do not have alignment, undermine the goal of helping students achieve the learning outcomes. An aligned curriculum is represented by figure 1.
Figure 1 – Some Key Elements of Curriculum Design
When curriculum design includes online components, the complexity of the alignment issues increase. Curriculum designers have the challenge of ensuring that the online teaching methods and assessment processes are consistent with any face-to-face elements, and also support the learning outcomes. Consequently the process of aligning the elements requires additional attention and scrutiny as the greater choice of teaching methods and assessment processes offered by the online components increases the risk of misalignment.
Conceptual integrity of curricula has not been a feature that has been
foregrounded in the extensive literature on curriculum design. Designing
curricula to help students apply their knowledge in a range of contexts (Villegas,
1986), to appropriately situate multiple choice questions in relation to objectives
(Lister, 2001) and to make use of the Web resources in different pedagogical
approaches (Burnett, 1999) are some examples of the wide range of related
researched. There has been some more closely related research looking at
alignment amongst contributors to the curriculum development process (McBeath
& Atkinson, 1992), and the integrity of content of topics when new topics
are added to existing curricula (Toll, 1998), but this has focused more on
the process and content than on the learning outcomes.
There is no one way to ensure the conceptual integrity of web-inclusive curricula
design. However, by considering case studies and abstracting important principles,
useful guidelines can be identified that can help to articulate a quality
process that can reduce the chance of misalignment. The following discusses
two approaches to web-inclusive curricula design that offer contrasting perspectives
on how to engage in the process. From these case studies, important knowledge
of how to go about web-inclusive curriculum design processes is revealed.
The top-down approach to web-inclusive curriculum design encouraged the course designers to reconceptualise the curriculum into four stages rather than twelve lectures and tutorials, which supported the students on their way to an e-commerce solution. The four stages were:
The curriculum of the course Introduction to E-commerce can be represented by figure 2.
Figure 2 – A Visual Representation Of The Introduction To E-Commerce
Curriculum
The top-down curriculum design approach adopted for the E-commerce curriculum uses a problem-based learning methodology [Kay and Kummerfeld, 1998] in which students identify an e-commerce website with a problem, and then specify the solution which includes the redesign of at least one of e-commerce website user-systems, b2c, b2b, b2e. The top-down approach of first defining a student learning outcome and then producing the curriculum components to support it, has a number of advantages. One of the advantages is that such a process promotes a high level of conceptual integrity. For example, to get a student to a stage of redesigning a b2c system, they first need an e-commerce website with an identifiable problem, they need access to knowledge about how to identify the problem and plan a usability test, they need to know how to use the information from the test to produce a solution for the client and then conceptualise this properly in their specification document. These needs determined the design of the online curriculum components.
The design of the online curriculum components departed from the students’ needs that were contingent on the learning outcomes they were expected to achieve. Taking one of the stages as an example, the b2c stage, the online learning components included:
The top-down approach was not the first approach adopted by the professors. The first approach involved identifying written, graphic and multimedia content that needed to be produced in order to cover an assumed definition of the course. After this design stage, production of the course content began together with a description of the student projects. Since the learning outcomes, the student projects, were not very clearly defined, the content production process ran into difficulties. The content did not always support the outcomes. After identifying the problem, we found that it was more efficient to write the description of the student projects (the learning outcomes) and then think about the content. This changed the production process considerably and it had other positive spin-offs. For example, once the outcome requirements were well specified, it was much easier to find supporting material that could supplement the student learning experience without changing the vision of the course.
One problem that has not been satisfactorily solved is the production tool used in the curriculum design process. Surprisingly, it became apparent that the curriculum design approach adopted had some ramifications for the choice of tool. Since the curriculum had to serve both campus-based students and distance students, the media in which the students received course content was likely to differ (i.e. lecture, online, print). This need necessitated a tool that would be flexible enough to produce the course content in different media. Unfortunately, word processors that support the production of high quality print materials do not support the quality production of materials for web delivery. They typically do not support dynamic elements such as animations, and even if they support elements such as HTML, the output is often of a low quality. The same problem exists when web-editors or other web production tools were adopted. Web-editors will support high quality HTML and dynamic objects, but they do not provide a high quality formatting that word-processors facilitate. Consequently, there is some duplication of effort as the final choice of media determines the initial choice of design tool. In an attempt to solve this, we are looking at how specification of course content with XML may remove the problem of predetermining in which media the content is likely to be presented.
The E-commerce case study provides some useful insights into maintaining conceptual integrity in web-inclusive curricula design when using a top-down approach. Important insights include:
For the UIDP curriculum, there was no intention to make it available in professional or continuing education contexts. Rather the face-to-face experience that could help the students achieve the final outcome, the design of a user-interface, was considered to be necessary. For this reason, the online learning components were conceptualised as a way of enhancing the quality of face-to-face learning experience, rather than trying to replace all of it. This was significantly different to the purpose of the E-commerce curriculum that sought to enable the entire curriculum to be experienced online.
The face-to-face elements of the curriculum originally included a 2 hour lecture and a 2 hour tutorial. They combined to help students move towards understanding the theoretical and practical complexities of creating user interfaces by prototyping different types using a range of tools including WWW forms, cgi scripting with Python, tk-python, a simple X-toolkit called GraphApp and Java-Swing. After completing a range of prototypes, students designed one of their own using the programming competencies and theoretical frameworks they had developed.
When deciding how to enhance the quality of the face-to-face learning experience of the curriculum, the professors decided to keep the tutorials because of their potential to be dynamic, interactive and student-centred, in ways which were very difficult, if not impossible to achieve in lectures. While the lectures were providing a useful forum for some of the curriculum teaching, the professors felt that by reconceptualising the knowledge they dealt with as online learning objects, the quality of the student learning experience could be enhanced.
Designing the online learning objects required careful and sensitive curriculum alignment to ensure that the conceptual integrity of the overall curriculum was maintained. Since the tutorials were to remain, the learning outcomes of each of the online learning objects had to align with the overall learning outcomes of the tutorials as well as the final exam and project. This alignment can be visually represented as shown in figure 3.
Figure 3 – A Visual Representation Of The User Interface Design
and Programming Curriculum
The online learning objects were made up of powerpoint slides, audio streaming and other digital resources. Each object dealt with a specific concept whose learning outcome aligned with the aims of the face-to-face tutorials, the knowledge examined in the final exam and the practical work that was assessed. For example, within the topic of Web-programming, four online learning objects were designed, each dealing with one of the related concepts of html, www forms, cgi, java. Each of these provided students with an opportunity to learn about the theoretical frameworks and potential applications of the programming tools, as well as how that knowledge applied in their practical work in the face-to-face tutorials. Students received feedback on the learning objects through the tutorials as they engaged in the prototyping development process and from short quizzes. This knowledge was formatively assessed during the course of their practical work and summatively assessed in the student-designed Interface Project and their final exam. By designing each online learning object so its learning outcome matched the desired learning outcomes of the tutorials, practical work and final exam, the professors ensured that all the curriculum elements were aligned and that the conceptual integrity of the web-inclusive curriculum design was maintained.
There were learning advantages provided by the online learning objects for both student and teacher. Students were able to choose the pace at which they went through the material. They had more control over the pace of the learning process because the online learning objects allowed them to retrace and revise material immediately or at a later date, such as around exam times. Students were able to choose when and where they accessed the material. This control over the learning process contributes towards the development of independent learning skills. By giving the students choice over when they engaged with the knowledge, they were expected to accept responsibility for their learning. The learning objects also allowed the professors to engage with students in some of the tutorials. In previous versions of the curriculum, the lectures were delivered by the professors which meant that teaching assistants were the only facilitators in the tutorials. By moving the lectures online, the professors had time to attend various tutorials to provide more individual attention to students.
The UIDP case study provides some useful insights into maintaining conceptual integrity in web-inclusive curricula design when using a bottom-up approach. Important insights include:
Brooks F.P. (1995). The Mythical Man-Month: Essays on Software Engineering. Addison-Wesley.
Biggs, J.B. (1999). Teaching for Quality Learning at University. Buckingham: Society for Research into Higher Education & Open University Press
Burnett, D. (1999). Pedagogical Alternatives for Web-Based Instruction. AusWeb99 Fifth Australian World Wide Web Conference, Southern Cross University http://ausweb.scu.edu.au/aw99/papers/burnett/paper.html
Clark, M. (2000) Getting participation through discussions. Proceedings of SIGCSE, pp 129-133.
Kay,. J & Kummerfeld, R.J. (1998) A problem-based interface design and programming course. Proceedings of SIGCSE, pp 194-197.
Lister, R. (2001). Objectives and Objective Assessment in CSl Proceedings of SIGCSE, pp 292-296.
McBeath, C. and Atkinson, R. J. (1992). Curriculum, instructional design and the technologies: Planning for educational delivery. Australian Journal of Educational Technology, 8(2), 119-131. http://cleo.murdoch.edu.au/gen/aset/ajet/ajet8/su92p119.html
Toll, B. (1998) The’ Distributed Course – The Curriculum Design Paradigm Proceedings of SIGCSE, pp 20-23.
Villegas, A. (1986). Adapting not Adopting a Curriculum Paradigm Proceedings of SIGCSE, pp 211-21.