Web-based instruction: To what extent
are techniques generaliseable?
Alan Anderson, School of Social Sciences, Southern Cross University,
Lismore, 2480. Email:
aanders1@scu.edu.au
Allan Ellis, School of Social Sciences, Southern Cross University, Lismore,
2480. Email:
aellis@scu.edu.au
Abstract
Some of the most challenging subjects to teach via the Web are those which
call for the student to develop particular motor skills for operating
specialised equipment or instruments. Surgery is one example; music is another.
On closer inspection, many skill sets are common to seemingly diverse activities
and professions.
Recent advances in desktop video technologies have made it easier to
demonstrate manual skills via the Web, however there is more to the process than
simple show-and-tell by a video window on a Web page or downloadable file.
This paper examines how techniques for using desktop video technology to
enhance music teaching can be applied to teaching other subjects over the Web.
Various human movement skills are compared and shown to be applicable across
different fields, as are the techniques that teachers can use to teach these
skills via the Web. The paper concludes that through the sharing of
transferable knowledge between developers of different disciplines, it should be
possible to establish a framework of useful, generic guidelines for using
desktop video technologies to enhance Web-based instruction.
Introduction
The earliest educational use of the Web was to teach facts and to describe
parts and procedures. The pedagogical techniques used to facilitate that kind
of Web-based teaching and learning are well documented for a range of
disciplines (Kearney & Treagust, 2001). Concepts such as compassion,
cultural prejudice or environmental awareness can be more difficult to teach via
the Web and usually call for innovative approaches such as creating scenarios or
simulations, which challenge students to work through ethical, moral and
emotional issues. Some of the most challenging subjects to teach via the Web,
however, are those which call for the student to develop particular motor skills
for operating specialised equipment or instruments. These subjects present
significant practical as well as pedagogical challenges.
Gratton (2000) who on the one hand asserts that practically everything that
can be taught by more conventional means could be taught via the Web, concedes
this is with the possible exception of some practical activities and motor
skills. Gratton acknowledges that direct feedback from observers can be
essential to the development and practice of such
skills.
Watch making, microsurgery or
playing a musical instrument are good examples of subjects that by their
practical nature present such challenges in respect to Web-based delivery [
HREF 1].
In spite of how diverse some activities can appear to be, many involve
similar movement skill sets. The term ‘skills set’ is used in this
paper to describe a set of movement skills as categorised in Table 1.
- Manual dexterity - Coordinating movements of the hand,
arm and hand or both hands
|
- Motor coordination - Coordination movement of two or
more limbs together
|
- Stamina - Exerting one’s self physically over
long periods of time
|
- Strength - Exerting force
repeatedly
|
- Rapid response - Moving quickly and correctly between
two different activities
|
Table 1. Movement skills inventory (adapted from the Nebraska
Career Information System Handbook, 2002)
At first glance, once might question the relevance of categories 3 and 4,
strength and stamina in relation to Web-based instruction. In fact, their
relevance relates to the importance of demonstrating energy efficient movement.
This will be explained later as particular movement skills and technical skills
are discussed with reference to different occupations and the transferability of
Web-based instruction techniques.
Emphasis on appropriate Web-based
instruction
Authors of Web-based learning literature have called for the development of
appropriate pedagogy for the Web-based learning environment. Torrisi-Steele
(2002), for instance, cautions against the use of technology for
technology’s sake. Burnett and Ellis’ (2002) review of themes in
past AusWeb papers reported, “a shift away from building operational Web
sites to a concern for pedagogical principles that takes into account the
technological character of the Web”. Their conclusion is consistent with
that of Kearney and Treagust (2001) who note that many writers (e.g. Jonassen,
1994; Duffy & Cunningham, 1996; Harper & Hedberg, 1997) have voiced
their concerns about the instructional design of early developments in
educational software. In particular, these authors have argued against emphasis
on drill and practice routines and tutorial programs that were designed
primarily for reinforcement of concepts (Kearney & Treagust, 2001). They
have also sought to encourage a shift in emphasis towards “constructivist
software” which they claim is best suited to “engaging learners
collaboratively in open ended, exploratory learning environments where [they]
can construct meaningful knowledge” (Kearney & Treagust, 2001, p.1).
To this end, many teachers and instructional designers have endeavored to
exploit the latest Web-based technologies, to build greater interactivity into
Web-based courses. As alluded to by Kearney and Treagust (2001), this has been
shown to increase the viewer’s engagement with the subject matter (Newton
& Ledgerwood, 2001). However, making effective use of these technologies
for educational purposes is not quite as simple as some of the media hype
surrounding the Internet implies (Torrisi-Steele, 2002). In fact, effective
implementation of Web-based training in any subject area calls for the
consideration of economic issues, practical issues, pedagogical issues and
technical support issues (Lowe, 2002; Smissen & Sims, 2002; Ellis &
Phelps, 2000). The increasing body of research literature on Web-based
instruction can help developers of Web-based teaching and learning resources to
make informed decisions in relation to many of these issues. However, compared
to the substantial amount of information on how to teach text-based subjects via
the Web, there is a scarcity of research-based literature on using desktop video
technologies to teach manual skills via the Web. This paper helps to address
this void through its examination of how desktop video technology can be used to
enhance Web-based teaching and learning of various practical skills-oriented
subjects.
Using desktop video technologies to
teach manual skills via the Web mages
As reported in Anderson and Ellis (2001a), recent advances in desktop video
(DTV) technologies have given rise to a range of application possibilities in
various fields of education and training. Not surprisingly, a number of authors
have arrived at the conclusion that fields in which manual skills are usually
passed on by physical demonstration probably stand to gain the most (Kearney
& Treagust, 2001). Attempts to capture such movement in still images, as
found in conventional method books, are often of limited success. Whereas,
digital video (DV) can capture such action in full motion and in a format that
can be replayed, edited where necessary and delivered via the Web using a
desktop computer.
Apple (2003) note two choices for delivering DV via the Web: 1) Fast Start
(http/FTP delivery) or 2) streaming (RTP/RTSP delivery) [
HREF
2]. As shown in tables 2 and 3, there are pros and cons associated with
either choice.
|
Fast Start pros
|
Fast Start cons
|
|
No special server software needed
|
Cannot broadcast or multicast
|
|
Movie gets through no matter how slow the
connection
|
Cannot transmit live feeds
|
|
With fast connection, movie plays as it downloads—it
looks like streaming to the audience
|
Cannot skip ahead, therefore, the audience must download the
entire movie
|
|
Delivers all types of Quick Time media, including sprites
and Quick Time VR
|
Puts a copy of the movie on the local hard disk--you lose
control
|
|
Lost packets are retransmitted until they are
received
|
|
|
No problems with firewalls or NAT
|
|
Table 2. Fast Start pros and cons (adapted from
apple.com/quicktime/tools,
HREF
2).
|
Streaming pros
|
Streaming cons
|
|
Only way to transmit live feeds
|
Requires a streaming server and/or
broadcaster
|
|
Broadcasts and multicasts (one stream to man
viewers)
|
Movie breaks up if data rate exceeds connection
speed
|
|
Random access within prerecorded movies
|
Lost packets are gone for good; movie always loses some data
(though some data is almost always lost over the Internet – over a LAN,
there is normally no data loss).
|
|
Uses no space on the viewer’s hard
disk
|
Some QuickTime media types, such as Quick Time VR, Flash and
sprites, don’t stream
|
|
Never uses more bandwidth than it needs
|
Can be stopped by firewalls or NAT
|
|
Doesn’t leave a copy of the movie on the
viewer’s hard disk
|
|
|
Can stream individual tracks into a movie from any streaming
server anywhere
|
|
Table 3. Streaming pros and cons
(adapted from
apple.com/quicktime/tools,
HREF2).
From a pedagogical point of view, there are some obvious advantages for
students and teachers using instructional video:
Video segments present core information, and model proper technique.
Slower students can review the segments as necessary, while students with high
level skills can work at their own pace. This means instructors can spend more
time coaching students who need additional help (Hobart Institute of Welding
Technology, 2002).
One of the best features of DV files compared to the long established VHS
video format is that the user can slow down the action, replay, fast-forward and
copy without loss of audio or visual quality. In keeping with Kearney &
Treagust’s (2001) constructivist approach to computer-mediated teaching
and learning, this puts the power to navigate and manipulate the learning
resource into the hands of the student. Used this way, DV files can provide a
useful point of reference to facilitate learning between opportunities for
instruction in person.
To further enhance the audio-visual dimensions of instructional Web sites,
other media such as audio files, animations, rotating graphics and text can be
integrated into Web site presentations. These technologies lie beyond the
direct focus of this paper, with its emphasis on ways to show real human
movement via the Web. Nonetheless, it is worth noting that Synchronised
Multimedia Integration Language (SMIL) now makes it possible to coordinate and
synchronise the display of such diverse media in conjunction with DV for viewing
via a multi-media capable browser
[HREF 3]. Moreover, a
SMIL presentation with seamlessly synchronised DV and audio tracks can be played
without having to wait long for the file to get enough data to start playing
[HREF
4]. This feature alone can help to hold the attention of viewers, though,
it follows that that creating highly diverse media displays featuring
sophisticated animations and the like is preparation intensive compared to
producing instructional DV files for delivery via the Web. Clearly, developers
of training resources for the Web need to consider what combination of Web-based
technologies best suits their purpose, clientele and available resources. With
respect to showing real people demonstrating and explaining manual skills, for
instance, DTV technologies may prove to be the obvious choice when pedagogical,
practical and economic factors are taken into account.
QuickTime ™ Virtual Reality
(QTVR)
Another advance in DV technology which further enhances interactivity in
Web-based instruction is QuickTime ™ Virtual Reality (QTVR). 360 degree
panorama vision and zoom features, give the viewer a better opportunity to pick
and choose which angle they care to view the action from [
HREF
5]. This could be useful for providing apprentice mechanics, for instance,
with an optimum view a qualified mechanic showing how to repair a car engine.
Normally, only one or two people at a time could get such a view of the action
because there are limits to the room available underneath or above the engine
bay of a vehicle. Similarly, steel fabrication workshops could use this
technology for showing workers how safety inspections and maintenance procedures
should be carried out on heavy machinery which is too heavy or dangerous to lift
and rotate for optimal viewing from every angle. The panorama and zoom features
could be useful for Army trainers who want to give soldiers a preview of targets
on a firing range they have yet to see. It should be noted, however, that
although QTVR files can be viewed via a Web browser, there would need to be
considerable time and money invested in preparing such resources. As is the
case with technology such as flight simulators and the like, cost currently
keeps QTVR out of common use.
Editing DV for Streaming via the
Web
Desktop video editing technology is now in common use.
Applications such as iMovie ™ (bundled with Macintosh computers) have
made video editing less expensive and less complicated, making it more
accessible to the every day computer user. iMovie™ and professional
desktop video editing applications such as Adobe Premier ™ and Final Cut
Pro™ make it possible to integrate a wide range of multimedia (text,
scanned images, audio files etc.) from different applications into movies which
can be exported to create QuickTime ™ DV files, compressed and ready for
distribution via the Web [
HREF 6].
Searchable data base technology gives teachers the ability to maintain their own
data bases of FAV’s (Frequently Asked for Videos) as well as Frequently
Asked Questions (FAQ’s). This means that video files containing various
views of essential techniques being demonstrated can be uploaded by the teacher
and downloaded by students as required. Any difficulties or questions in
relation to a particular technique could be put to the teacher either by email,
synchronous chat, or, given sufficient bandwidth, during a lesson or meeting by
desktop videoconference. In a sporting context, golfers, for instance, having
previously recorded their swing at its best, could use the Web to access a large
data base of DV files of their swing technique as a point of reference. Using a
portable laptop computer for convenience while on tour, professional golfers
could access a data base of hundreds or even thousands of DV files showing
variations of their technique or views of particular fairways, greens and entire
golf courses as required. The more portable that technology like
multimedia-capable (i.e. video) wireless phones becomes, the more practical this
scenario becomes [
HREF
7].
Desktop Videoconferencing
As broadband technology becomes increasingly available to the public, there
will be greater opportunity to blend synchronous and asynchronous approaches to
teaching and learning over the Web. Desktop Video Conferencing (DTVC)
technologies could be used as a means to provide additional support for learners
who are otherwise completely reliant on asynchronous delivery via the Web.
Meanwhile, in situations where a student needs continual feedback while
performing a physical task such as surgery, welding or craftwork, DTVC allows
the instructor at a remote location to provide immediate guidance, correctional
advice and encouragement as required. Because the instructor and student can
see as well as hear each other, the opportunity for clearer communication is
enhanced.
Teaching music via the
Web
The findings summarised and related to other activities under the next two
headings of this paper are based on primary research data obtained with the help
of a group of professional and semi-professional musicians, music teachers and
students. Over twenty of these volunteers participated in a range of activities
that were designed to explore the practicalities and pedagogical issues of using
desktop video technologies to enhance the teaching of musical instruments. The
main activities included:
- teaching and learning musical instruments via DTVC
- pre and post DTVC trial interviews
- recording and editing video of the participating teachers and students
demonstrating various Instrumental Performance skills (IPS)
- streaming of QuickTime ™ movies of teachers and students demonstrating
IPS via the Web
- sending small QuickTime ™ movies via email
- interviewing teachers and students about the usefulness of emailed, streamed
and downloadable QuickTime ™ movies
- production of Video Compact Discs (VCD’s) of QuickTime ™ movies
of teachers and students demonstrating IPS for them to evaluate their technique
and to compare the convenience and quality of having these movies on VCD versus
accessing them via the Web
- ongoing critical reflection and refinement of the research process, teaching
methods and resources applicable to Web-based teaching and
learning
These activities were conducted between January 2001 and March 2003.
Venues included the School of Contemporary Music and the School of Social
Sciences, Southern Cross University, Lismore, Australia, and private and
community music teaching studios in the local Lismore area.
In accord with the typically cyclic: ‘plan; act; reflect; plan; act;
reflect’ processes of Action Research (Dick, 2001), the study involved
constant, comparative analysis of interview data, observation notes, and
relevant themes from music education; multimedia and information technology
literature. Also in keeping with the action research approach, participants were
encouraged to take an active role in decision making about the development and
refinement of techniques for using desktop video technologies as well as the
research procedures being used to testing these techniques.
Summary of selected findings
related to music teaching using DTVC and downloadable DV files
- Converting movies to slow motion proved useful for showing subtle human and
mechanical movements which can not be demonstrated at a speed which the human
eye can detect. The ability to pause, forward and rewind these videos without
image distortion can help teachers and students to analyse their technique and
make adjustments if necessary to improve evenness, endurance and ultimately
sound production.
- Split screen effects can be useful for showing two performers playing a duet
or the coordination between the different limbs of one player
- Although the length and file size of Web-based movies are best kept to a
minimum for computer users without broadband connection to the Internet, larger
files are sometimes necessary to show the full sequence or cycle of motion
involved in a particular manual technique. A double stroke roll on a snare
drum, for instance, must be demonstrated from very slow to fast and back to slow
again in order to show the critical transition between wrist and rebound
technique.
- Although modern DV cameras can auto focus and compensate for different
lighting conditions, adhering to basic guidelines of photography (such as to
avoid having the subject in a shadow) helps to produce clear images showing
sufficient detail to enhance learning.
- Techniques such as: a) using a tripod to keep the video camera stable, and
b) eliminating unnecessary background movement (e.g. a busy patterned curtain
blowing in the wind) can help to minimise unnecessary data processing for
computers. This can assist in maintaining optimum video resolution and fluidity
during a DTVC.
- A fixed black background helps to highlight the movement of white drum
sticks or mallets. Besides improving contrast between the subject and
background, this helps to minimise unnecessary data processing for computers
during DTVC and so helps to maintain video fluidity and resolution.
- A small DV camera inserted into the body of an acoustic guitar proved useful
for inspecting the inside and inner workings of the instrument. This helped
students to learn how the instrument was constructed and how the parts flex and
vibrate as it is played.
- Teachers acknowledged that videoconferencing could be useful for building
rapport, asking for impromptu demonstrations and gaining immediate feedback on
performance or the execution of a particular technique.
- Non-verbal communication cues and gestures such as smiling and waving appear
to be as important in teaching music by DTVC as they are in a more conventional
music teaching studio or classroom environment. As reported in Anderson and
Ellis (2001b), a smile from the teacher can help to reassure students as they
struggle to play a challenging piece of music over desktop videoconference.
This has implications for the positioning of cameras to allow occasional
headshots during DTVC or the pre-recording of instructional videos for streaming
via the Web.
- Different instruments call for different positioning and re-positioning of
computer hardware and cameras to show various instrumental performance
techniques from various angles.
- Some teachers find it distracting to stop and adjust equipment while
teaching by DTVC. Mounting cameras on boom stands with swivel joints, which
allow for quick and convenient repositioning with one hand, helped to remedy
this problem. The same can be done with flat screen
monitors.
- Using a second video camera to record the setting up and packing away of
portable DTVC terminals as well as DTVC sessions in progress helps one to later
observe, reflect, and refine procedures. This can help to save time and energy
when it comes to repeating these procedures.
Transferability of movement skill set
instructional techniques
How can the knowledge and techniques learnt from research into teaching
musical instruments over the Web be applied to other disciplines? The following
table gives some examples of how movement skills used in one field may be
relatable to those used in other seemingly unrelated activities. In addition,
the table shows the transferability of techniques for using desktop video
technologies to enhance Web-based instruction in those activities. The numbers
appearing in the fourth column (in bold type) relate to corresponding music
findings shown under the previous heading.
|
Movement skill
|
Music activity
|
How DTVC or DV can facilitate learning
|
Comparable skills & activities
|
|
Finger dexterity - Coordinating movements of
fingers
|
Movements of fingers to lever drum sticks and control stick
rebound.
|
Slow motion DV makes it possible to see the transition
between wrist and rebound technique. Helps student to learn a technique which is
too fast to see with the human eye & cannot be demonstrated properly at
reduced speed because sticks will not rebound in the same manner at lower
velocity.
|
Golf: Slow motion DV can show (with minimal distortion of
the image) how a golf club shaft bends naturally as the club head must follow
the hands on the down swing.
Shaft will not bend in same manner if demonstrated at low
speed.
1 & 3
|
|
Manual dexterity Coordinating movements of the hand,
arm and hand or both hands
|
Raising arms and hands to equal height ready to strike drums
or piano keys at the same velocity and produce even sound.
|
Slow motion DV and ability to pause without distortion used
to check that stick heights remain even during high speed performance.
Adjustments can be made as required.
|
Gymnasts need to maintain even arm and hand positioning to
execute various techniques safely as well as for aesthetic reasons. DV allows
one to check positions are maintained at speed. 1 &
3
|
|
Motor coordination - Coordination movement of two or
more limbs together
|
Playing a drum kit involves coordination of all limbs
together. Feet operate bass drum and hi hat cymbal pedals while hands control
sticks.
|
Split screen effects, inserts and transitions created at the
editing stage can help the viewer to see (and hear the effects of) different
controls being operated simultaneously.
|
Four-way coordination is comparable to driving a car or
machinery such as used in earth moving where levers as well as pedals and a
steering wheel are used to control the vehicle. 2
|
|
Stamina - Exerting one’s self physically over
long periods of time
|
Endurance to keep guitar picks, drum sticks, cello or violin
bows etc. moving properly for long periods at fast tempos.
|
DV editing allows the editor to choose the best video clip
of a particular technique being demonstrated. The student can replay the DV
file as many times as required without the instructor tiring physically or
mentally from having to repeat the technique.
|
Applies to almost any activity involving continuous
repetition for long periods. Ability of DV files to support learning of correct
technique helps to preserve energy and avoid muscle fatigue and potential for
repetitive strain injuries. 1, 4 & 10
|
|
Strength - Exerting force
repeatedly
|
Hands and fingers pressing heavy guage electric bass strings
on to a fretboard without buckling or losing optimum positioning under the
strain when forced to play the same notes repeatedly for extended
periods.
|
DV editing allows the editor to choose the best of several
takes and make slow motion and normal speed movie files. The student can then
replay the movie as many times as s/he requires, whereas instructor would tire
physically & mentally after continually repeating the same technique.
|
Archery pulling the string of the bow back and putting load
on the fingers, hands, wrists and arms in particular.
Demonstrating woodchopping technique.
Swinging axe or heavy tool many times in succession to
demonstrate a technique is tiring for the instructor. 1,
12
|
|
Rapid response - Moving quickly and correctly between
two different activities
|
Quick changes in body position are essential, as the body
must follow the arms and hands shifting to playing different rhythms on
different drums, cymbals and sundry percussion instruments.
|
Slow motion, fast forward, rewind and pause capabilities
enable the student to see the finer, fluid movements involved in each transition
in movement. For instance, the timing involved as eyes, feet and hands begin to
turn and lead towards the next target of the performer’s attention.
|
Slow motion and pause without distortion of image makes it
possible to see the finer movements of the transition between lying down
paddling a surf board to jumping up on to the feet to ride the wave. Like the
golf swing, it is difficult to accurately demonstrate this technique slowly.
1, 12
|
Table 4. Transferability of movement skill set
instructional techniques
Transferability of technical skill
set instructional techniques
Table 5 gives some examples of how technical skills used in one activity
may be relatable to those used in other seemingly unrelated activities. In
addition, the table shows the transferability of techniques for using desktop
video technologies to enhance Web-based instruction in those
activities.
|
Technical skills
|
Music related technical skills
|
How DTVC or DV can facilitate
learning
|
Comparable skills & activities
|
|
Installing –
setting up equipment, machines or structures to meet
specifications
|
Setting up cameras, microphones, instruments & DTVC
calls for precision and creativity to gain optimum positioning.
|
DV files of people demonstrating set-up procedures could be
uploaded to a streaming server. People learning could access them via the Web.
|
Shop fitters and storage specialists could do the same to
show and teach techniques used to install shelving, in stores or
warehouses.
1, 3, 6 & 12
|
|
Inspecting –
Checking and evaluating equipment, structures and
products
|
Inspecting large, stadium size concert PA systems and stage
construction. Inspecting the lay out and taping down of audio leads and the
setting up of lighting trusses.
Inspecting the inside of an instrument with an inspection
mirror on a shaft (as used by dentists).
|
Used to show a skilled operator pointing out parts of
equipment which need checking each time the equipment is set
up.
The portability of Internet-ready laptop computers makes it
feasible for technical support/road crews to compile DV data bases of how they
have dealt with the peculiarities of various stage plans at different venues.
New members of the crew could see how previous crews have dealt with the
challenges.
Small DV Cams can be inserted into the body of instruments
such as acoustic guitars or violins to inspect the condition of the instrument.
The captured image can then be magnified to gain a closer look.
|
Situations such as theatres, workshops or building sites
where equipment and leads carrying high voltage electricity are set up on a
temporary basis
The portability of Internet-ready laptop computers makes it
feasible for building construction workers to compile DV databases of how they
have dealt with the peculiarities of various sites. New members of the
construction crew could see how previous crews have dealt with the
challenges.
Plumbers, builders, electricians and so on could do the same
to look into tight spaces like pipes or wall cavities. In some cases, it would
be necessary to also insert a small light on a stem to light the subject. 1,
5, 6 & 7
|
Repairing –
Fixing, servicing, aligning, setting up, and adjusting
machines, devices, moving parts, and equipment
|
Fixing very old and rare musical instruments. Traditional
skills for fixing very old and rare instruments could be lost as master
instrument makers and repairers die before passing on their knowledge and
skills.
|
DV does not degenerate in quality through wear and tear in
the same way that magnetic tape formats do. Therefore, it would be better to
create a database of DV files showing traditional instrument repair techniques.
|
Antique furniture restoration. Restoration of works of art.
Ancient stone masonry techniques. Archeological dig techniques. Web delivery
can help to make such knowledge accessible to the widely dispersed minority of
people with an interest in keeping these skills. . 1, 5, 6 &
7
|
|
Trouble-shooting:
Determining the cause and solution of an
error
|
Determining why an instrument is not sounding as it should
even when it is perfectly in tune.
|
A small DV camera can be inserted into the body of an
acoustic instrument such as a guitar, cello, piano or drum to inspect for
damage.
|
Inspecting breaches in pressure vessels. Live streaming
video via Web would allow people to get a second opinion from colleagues at
remote locations as can view via their browser. 1, 5, 6 &
7
|
Table 5. Transferability of technical skill set instructional
techniques
Conclusions: technology bridges
across teaching in different disciplines
Movement skills learned in one field can be transferable to others and so
too are many of the techniques which teachers use to facilitate learning of
those skills via the Web. This paper has shown how instructional techniques
applied to teaching music via the Web can be applicable to skill set teaching in
other disciplines. From a practical point of view, recent advances in desktop
video technologies have made it easier to demonstrate manual skills via the Web.
However, determining the best ways to leverage what this technology has to offer
calls for collaboration between developers of different disciplines. Through
such collaboration, it should be possible to establish a framework of useful,
generic guidelines for using desktop video technologies to enhance Web-based
instruction.
References
Anderson, A. J. & Ellis, A. (2001a) Moving Music Education Online, in
the Proceedings of the Moving Online II Conference, Jupiters Casino, Gold
Coast, Australia, Sept. 2-4, 2001.
Anderson, A, J. & Ellis, A (2001b) Using Desktop Video to Enhance Music
Instruction, Australian Journal of Educational Technology, 17(3),
279-294.
Anderson, A, J. & Ellis, A (2002) What’s the Web doing for Music
Teachers?, in Treloar, A. & Ellis, A. (eds),
Proceedings of AusWeb02
The Eighth Australian World Wide Web Conference, 5 – 10th
July, Twin Waters Resort, Sunshine Coast, Qld, Southern Cross University,
Lismore, NSW, Australia (online)
http://ausweb.scu.edu.au/aw02/papers/refereed/anderson/paper.html
[verified, 24/1/03].
Burnett, J. D. & Ellis, A. 2002, AusWeb: What Did We Say? A
Qualitative Data Analysis of the Papers, in Treloar, A. & Ellis, A. (eds),
in
Proceedings of AusWeb02 The Eighth Australian World Wide Web
Conference, 5 – 10th July, Twin Waters Resort, Sunshine Coast,
Qld, Southern Cross University, Lismore, NSW, Australia (online)
http://ausweb.scu.edu.au/aw02/papers/html
[verified, 24/1/03].
Carlopio, J., Andrewartha, G. and Armstrong, H. (2001) Developing
Management Skills: A Comprehensive guide for leaders, Second Edition,
Pearson Education Australia, Frenchs Forest.
Ellis, A. & Phelps, R. 2000, 'Staff development for online delivery: A
collaborative, team based action learning model', Australian Journal of
Educational Technology, vol. 16, pp. 27-44.
Gedge
, R. 2002, ‘Online counselling
services in Australia –the challenges of a new vehicle for an old
Art,’ in Treloar, A. & Ellis, A. (eds),
Proceedings of AusWeb02
The Eighth Australian World Wide Web Conference, 5 – 10th
July, Twin Waters Resort, Sunshine Coast, Qld, Southern Cross University,
Lismore, NSW, Australia (online)
http://ausweb.scu.edu.au/aw02/papers/refereed/gedge2/paper.html
[verified, 24/1/03].
Gratton, L. 2000, Online Teaching: What can be taught online? in
Benefits of online teaching, University of New England, NSW, Australia
(online)
Karlsen, G. 2002, Improving e-Learning with New Applications for Video
Online, The Magic Lantern Group (Canada),
in Proceedings of NAWeb 2003, The
Web-Based Learning Conference, October 18-21, The University of New
Brunswick, Frederiction, New Brunswick,Canada (online)
http://naweb.unb.ca/proceedings/
(verified, 11/1/03).
Kearney, M. and Treagust, D. F. (2001) Constructivism as a referent in the
design and development of a computer program using interactive digital video to
enhance learning in physics,
Australian Journal of Educational Technology
2001, 17(1), 64-79 (online)
http://www.ascilite.org.au/ajet/ajet17/kearney.html
[verified, 20/1/03].
Lowe, D., 2002, Characterisation of Web Projects, in in Treloar, A. &
Ellis, A. (eds),
Proceedings of AusWeb02 The Eighth Australian World
Wide Web Conference, 5 – 10th July, Twin Waters Resort,
Sunshine Coast, Qld, Southern Cross University, Lismore, NSW, Australia,
(online)
http://ausweb.scu.edu.au/aw02/papers/
Nebraska Career Information System, 2002, User’s Handbook 2002-2003,
University of Nebraska, Lincoln, NE (online)
http://www.ncis.unl.edu [verified,
2/12/02].
Newton, D. & Ledgerwood, T. (2001) Evolving Support for Online
Learning: An Action Research Model, Moving music education online.
Proceedings of the Moving Online II Conference, Jupiters Casino, Gold
Coast, Australia, 2-4 Sept 2001.
Smissen, I. & Sims, R. 2002, Requirements for Online Teaching and
Learning at Deakin University: A Case Study, in Treloar, A. & Ellis, A.
(eds),
Proceedings of AusWeb02 The Eighth Australian World Wide Web
Conference, 5 – 10th July, Twin Waters Resort, Sunshine Coast,
Qld, Southern Cross University, Lismore, NSW, Australia, (online)
http://ausweb.scu.edu.au/aw02/papers/
[verified, 1/2/03].
Torrisi-Steele, G. 2002, 'Technology For The Sake Of Learning' - A planning
approach for integrating new technologies in tertiary learning environments, in
Treloar, A. & Ellis, A. (eds),
Proceedings of AusWeb02 The Eighth
Australian World Wide Web Conference, 5 – 10th July, Twin
Waters Resort, Sunshine Coast, Qld, Southern Cross University, Lismore,
NSW, Australia, (online)
http://ausweb.scu.edu.au/aw02/papers/
[verified, 1/2/03].
Hypertext References
HREF 7
Copyright
Alan Anderson & Allan Ellis, © 2003. The authors assign to
Southern Cross University and other educational and non-profit institutions a
non-exclusive licence to use this document for personal use and in courses of
instruction provided that the article is used in full and this copyright
statement is reproduced. The authors also grant a non-exclusive licence to
Southern Cross University to publish this document in full on the World Wide Web
and on CD-ROM and in printed form with the conference papers and for the
document to be published on mirrors on the World Wide Web.