Enhancing Collaborative Learning in Primary Education through The Australian Schools Web Challenge

John Eklund, Access OnLine Pty Limited, NSW Australia., johne@accessonline.com.au

Vicki Kwan, The University of Technology, Sydney, vkwan@dinsdale.com.au


Abstract

In recent years there have been many writers who have suggested that information and communication technologies (ICT), and in particular the Web, have provided a means for enhancing not just collaborative opportunities, but the collaborative learning process itself at a classroom level. ICT has undoubtedly offered numerous practical advantages by allowing users to overcome restrictions of time and place, transcending barriers of textbooks and classroom walls, providing up-to-date resources for teachers and students, supporting a range of individual learning styles, providing authentic contexts for students and broadening the curriculum. In the Primary classroom, the value of ICT is generally believed to be as self-evident, if not well-implemented as yet. As an approach, however, it is not proven. This paper seeks to add the weight of a formal research study to anecdotal evidence supporting the use of ICT in Australian Primary School education.

One of the most promising ways the Internet is being utilised in schools is to participate in global or collaborative Internet projects (Carrucan et. al., 1998). These projects often involve students in using the Internet and WWW for research, publishing of Web pages and e-mail. These project-based learning contexts are motivating students and providing real life contexts for successful collaborative learning (Lonergan, 1997; Federman & Edwards, 1997; HREF8; Mather, 1996). One such project is the Australian School's Web Challenge, and this forms the vehicle on which our study of collaborative uses of ICT is based.

To date, most of the literature about collaborative ICT projects, with the possible exception of Wyld (1996), is dominated by academic discourse and anecdotal reports of successful classroom practice [HREF1]. The most significant aspect of these sources is that the majority claims positive learning outcomes. With a large body of such evidence proclaiming the benefits of collaborative Internet projects and ever increasing numbers of Australian and overseas schools participating, this paper offers survey evidence establishing how these projects are enhancing education of Primary education students.

This paper reports results from a survey, a component of a much larger study, that aims to determine the value of ICT in enhancing collaborative learning in the Primary classroom.


Introduction

The objective of this research was to identify ways in which a collaborative Internet project can enhance the learning of Primary school students. The study was focused around a main research question that asked, "In what ways can a collaborative Internet project enhance learning in the Primary context?" To facilitate the study of the project we identified several contributing questions. These include: The research design consisted of two components, namely a survey and a case study. This brief conference paper reports results from one component of the survey only. The research was conducted in the broader context of Australia, but its specific context was found in a particular collaborative Internet project, the Australian Schools Web Challenge (ASWC). This is an annual event open to school aged students from Primary to upper Secondary. The Challenge requires students to work collaboratively in teams under the supervision of a teacher or parent, to author a WWW site around a set theme. The 1999 theme is 'Great Celebrations', in 1998 it was 'Cool Solutions to Hot Issues'. Such themes encourage student teams to work together to solve and investigate topics and problems. The competition offers generous prizes for successful entries and aims to encourage students to [HREF2]: Being probably the largest co-ordinated online education project in Australia of its type, the ASWC provides the scope and scale to study the effectiveness of the collaborative uses of technology (Eklund & Quinn, 1999).

Project Based Learning and collaborative learning

In this section some instructional principles on which collaborative learning is founded were reviewed, placing the study in a theoretical context. Problem-Based Learning (PBL) is a teaching method based on constructivist theory. It is a collaborative and student-centred method of instruction (Ryan & Koschmann, 1994; Bridges, 1992) that was pioneered by Dewey and the Progressives in the late 19th Century. They believed that education should involve the child's innate qualities to learn and reflect society [HREF9]. Problem-based learning involves students making external artefacts which results in authentic, meaningful tasks and often increased student enjoyment and motivation [HREF8]. There are many benefits of problem-based learning. It places students in realistic, contextualized problem-solving environments that facilitate links between classroom and real-life experiences. It promotes interdisciplinary links between subject matter and is adaptable to suit different types of learners and learning situations. Problem-based learning also has the potential to enhance deep understandings of content and develop competent thinking as students formulate project plans, track progress and evaluate their solutions (Blumenfeld et.al, 1991; Gaer, 1998, HREF10).

Collaborative learning, like PBL, is a teaching method that is underpinned by constructivism. Current terminology such as 'groupwork', 'co-operative' and 'collaborative' learning are used interchangeably in the literature. Collaborative learning is often used to describe the entire spectrum of learning activities that involve students working together. Collaborative learning entails high levels of social interaction, whereas co-operative learners can work side-by-side with little interaction (Underwood & Underwood, 1999). Research on the outcomes of collaborative learning is well known and convincing. Qin, Johnson & Johnson (1995) found cooperative learning to be superior to competitive learning for preschoolers to adults when engaging in higher level tasks such as problem solving. Slavin (1991, 1995) found it improves academic achievement for students with ranging abilities and ages in a variety of school regions and subjects. Johnson & Johnson (1989-1990) found that cooperative learning produced positive attitudes towards learning, expanded self-concept and self-esteem, improved relationships between students, increased feelings of social support, and enhanced student acceptance of differences such as minority group membership, gender or disability.

Collaborative Learning and Technology

Technology is increasingly providing new possibilities for collaborative learning (Light & Littleton, 1999), especially in addressing issues related to the process of group work. Computers are facilitating productive interactions in groups in ways that other media cannot (Howe & Tolmie, 1999). When problems are well defined, computers are serving as tutors for groups of students who provide psychological support for one another. When problems are ill defined, the computer serves as a simulator or information processing tool aiding students to construct solutions and resolve conflicts collaboratively. Research shows that when children work in groups around a computer their discussions are task-orientated. (Underwood & Underwood, 1999)

It is now widely believed that ICT are most effective in education when used collaboratively (Crook, 1994). More often than not computers in schools are used by pairs or small groups of children (Wegerif & Scrimshaw, 1997), and increasingly many teachers believe that this interaction is resulting in productive learning (Light & Littleton, 1999).

Collaborative Internet projects can be defined as projects where students and teachers at separate locations work on joint activities to achieve set objectives and outcomes. Communication between project participants is via the Internet (Carrucan, 1998; HREF1). In some of the literature these projects are also labeled as global or on-line projects. Projects usually run over a fixed period of time and as current ones end they are replaced by new initiatives. One of the first and longest running collaborative Internet projects is an initiative that began between Australia and Alaska, the Australasian Writing Project (1982).

Students began by introducing themselves in electronic letters and writing reports on their interests. They continued by sharing genre writing including poetry, electronic journalism and discussion on major issues and legends from their cultures. This project has now developed into an organisation called CPAW (Computer Pals Across the World) which oversees a range of English related global projects (HREF3). To date there are other innumerable pre-organised collaborative Internet projects covering all subject areas and disciplines, available to students and teachers all around the world. (HREF3; HREF7; HREF11; HREF12; HREF13; HREF14) There are also rapidly increasing opportunities for participation in Australian made projects (HREF6; HREF5; HREF4). These are tailored specifically to meet Australian educational outcomes and becoming an increasingly popular choice for Australian teachers.

A number of sources are also reporting a wide range of educational benefits arising from collaborative projects. There are many widely reported positive learning outcomes of collaborative Internet projects: increased student motivation and understanding of learning as students become involved in real-life situations, promoting active, self-directed learning (Lonergan, 1997, Federman & Edwards, 1997; HREF7; Mather, 1996). Collaborative Internet projects are helping increase co-operation skills in young students. (Mather, 1996) In addition many authors report increases in skills including data collection, organisation and synthesis, problem solving, publishing of findings. (CMIS, 1999; NSW Department of School Education, 1997; Longergan, 1997, Ponting & Kendall, 1997). Collaborative projects are "one of the most exciting educational pursuits a teacher may undertake when using the Internet." (Carrucan et. al.,1998, p.108). They provide students with "a close simulation of the workplace of the future." (Ponting & Kendall, 1997, p.7).

Research Objective and Design

The objective of this research was to identify ways in which a collaborative Internet project can enhance the learning of primary school students, and specifically how working collaboratively using ICT enhances students' attitudes to collaborative learning. The survey consisted of eight structured questions and spaces allowing respondents to provide detailed opinions and personal experiences as desired. For structured questions respondents selected the most appropriate answer from a Leichart Scale. This format ensured the questions were not too demanding of the respondents' time, increasing the likelihood of participation and return (Cohen & Manion, 1994). The content of the survey was specifically related to the: The distribution process of the survey involved a 'mail-out' method where e-mail was used instead of traditional mail services. It was thought respondents would be most familiar with e-mail as most other communication with the Challenge advisors had been in this form.

The Influence of Prior Technological Knowledge and Skills on Performance

Constructivist learning theory that underpins this research project holds that prior experience greatly influences student learning. As stated by Connel & Franklin; "The learner acts as a theorist who continually refines his own structure of knowledge based on experience" (Connel & Franklin, 1994, p. 610). According to this view, a hypothesis was developed stating that a high level of prior technological experience or knowledge would enhance a team's performance in the ASWC. To test this hypothesis, questions 1a, 1b and 1c of Table 1 asked respondents to rate their team's prior technological expertise. The results were used to profile respondents, both finalist and non-finalist schools, and then compared with their performance in the ASWC. These results are discussed and analysed in detail below.
QUESTION
MEAN
SCORE
STANDARD DEVIATION
1. Before participating in the Australian Schools Web Challenge...
1a. My students had experience making World Wide Web sites.
1.79
1.27
1b. My students had limited experience browsing and searching the Internet.
3.79
1.05
1c. My students had a high level of computer literacy.
2.77
1.15
1d. My students had difficulty working together in groups.
2.20
1.15
2. After participating in the Australian Schools Web Challenge...
2a. My students are working more effectively as team members.
3.67
0.90
2b. My students are less confident users of technology.
1.20
0.64
2c. The Challenge was an effective way to promote groupwork in my classroom.
3.98
0.84
2d. The Challenge was not an effective way to promote skill acquisition in technology.
1.47
0.79
3. My students achieved syllabus outcomes by participating in the Challenge.
3.87
0.97
4. Using technology during the Challenge helped my students learn collaboratively.
4.21
0.62
5. We completed the Challenge as an extra curricular activity.
3.76
1.45
6. The Challenge was hard to integrate into my teaching program.
2.69
1.06
7. My students enjoyed participating in the Australian Schools Web Challenge.
4.73
0.49
Table 1: Overview of Survey Results and Questions. SCALE: Strongly Agree (Score: 5), Agree (4), Neutral (3), Disagree (2), Strongly Disagree (1).

Prior Technological Knowledge Profile of all Survey Respondents

Eighty percent of student teams possessed little or no prior knowledge of creating Websites, indicating the ASWC was the first experience for the majority of students in Website design. In addition only seven teams reported extensive prior experience searching the Internet with the majority of students possessing limited experience. 23% of teams reported extremely limited prior experience. These results are a direct reflection of current educational practice where the Internet remains a relatively new phenomenon for both teachers and students (Becker, 1998; Wyld, 1996).

A standard deviation of 1.15 (Table 1) for question 1c shows that student teams had varied prior levels of computer literacy. The high level of neutral responses (13 out of 51) suggests individual teams comprised of students with varying levels of computer literacy.

To expand this initial profile, questions 1a-1c were combined to show supervising teachers' perceptions of their teams' overall prior technological skills. Question 1b. was stated negatively in the survey, teachers answering whether their students had limited experience searching the Internet. The results of this question were inverted with teachers who believed their students had limited experience being reallocated a score of 1 or 2, and those who had greater experience a score of 4 or 5. This enabled a consistent composite score of questions 1a-1c to be calculated (Figure 1). A composite score of (3-6) indicated low prior computer skills, (7-11) medium skills and (12-15) high prior computer skills. According to this scale 46% (22 of the 48) teachers believed their teams possessed low prior technological skills, 50% (24 of the 48) medium and only 4% (2 of the 48) high prior technological skills. Most of the 24 teams with medium skills had students with varied prior skills, either high or low technological skills in 2 out of 3 categories.

The Relationship Between Prior Technological Experience and Performance

Overall the results of this survey indicate teams with high and medium prior levels of technical expertise had a higher likelihood of 0.3 and 0.25 respectively of enhanced performance. This was in comparison to teams with low levels of prior technological expertise who had a likelihood of 0.19. This result is consistent with Constructivist literature that states prior experience has a great influence on subsequent learning (Adamy & Madden, 1998; Connel & Franklin, 1994). It is notable that the sample of teams who possessed prior high levels of technological expertise was too small (3 of the 51) to enable conclusive findings to be drawn. There are various reasons why teams with medium or high prior technological skills had an increased probability of becoming finalists; these teams already possessed a basic or good knowledge of computers so had less to learn in the designated period of time. As a result teams may have had more time to spend extending and perfecting the harder skills. These teams may have had one or two students with high technological expertise who could act as a resource for the teacher and peer tutor for others.

Alternatively students prior knowledge may not be the only or main indicator of a team's performance in the ASWC. School support and the teacher's time available to work on the ASWC with the students may also greatly effect the team's performance. Other research also agrees that teachers and programs that are supported by executive staff and school communities will be more successful than those that are not (Alexander et. al., 1999, p. 3-4; Currucan & Lambert, 1999).

Post Technological Knowledge of Surveyed Teams

After observing the Case Study team throughout the ASWC a hypothesis was developed that the ASWC was a highly effective way to promote technological skill acquisition and assist children in becoming more confident technology users. Questions 2a and 2c were designed to gather information relating to this hypothesis. Almost all schools (50 of the 51) reported that students became more confident users of technology as a result of the ASWC, regardless of their prior knowledge. The one school who answered negatively, reported in a later question that the ASWC had been an effective way to promote technological skill acquisition. All finalist supervising teachers believed that their teams had become more confident users of technology, 93% (13 of the 14) of these teachers strongly agreeing. This is compared to 84% (31 of the 37) non-finalist teams.

Survey results institute that 90% of team supervisors found the ASWC an effective way to promote technological skill acquisition and 70% found it highly effective. Teachers commented that the ASWC "provided a great context for the acquisition of IT [Information Technology] literacy" and "rate(s) highly as an effective way to promote the skills associated with developing websites".

Analysis of all Teams Prior and Post Group Work Skills

It was surprising that 66% (33 of the 51) of team-supervisors reported their students had little or no difficulties working in groups prior to the ASWC. We had expected a majority of teams to have difficulties because of our experience with the Case Study and other Primary Schools in the past. At least three neutral respondents supervised more than one team. Qualitative comments from two of these teachers indicated "Collaborative skills varied greatly according to groups and in one class greatly affected by personality types" and "One group worked very well and the other had some problems".

After the ASWC 61% (31 of the 51) of supervising teachers believed their students were working more effectively as team members. In addition with a mean of 3.98 in Question 2c (Table 1), a majority of schools (70%) found the ASWC an effective way to promote group work in the classroom. Some teachers who responded neutrally may have experienced technical or equipment problems that impeded the development of groupwork throughout the ASWC. One teacher commented, "Due to lack of computers there are far more effective ways to promote groupwork in the classroom which allow students to become more involved".

Relationship Between Prior Difficulties and Social Skills Improvement

Overall 60% of teams with prior technological difficulties and a similar 58% with no prior technological difficulties showed improvements in team skills. Therefore there was almost equal likelihood (0.6) that students with and without prior difficulties working in groups would become more effective team members after participation in the ASWC. In addition it is concluded that the ASWC was an effective way to promote group work in the classroom with 70% of respondents holding this view.

The Influence of Technology on Student Collaboration

Literature examined earlier in our study showed that technology is being used to address many traditional problems that have been associated with groupwork and collaboration. Based on this literature a hypothesis was developed that the use of technology during the ASWC would enhance student collaboration. A clear majority of teachers (47 of the 50) believed that technology had helped their students learn collaboratively. One teacher commented that "This was particularly evident in the peer tutoring...interestingly, this occurred across the groups (in this school) although the competition was in place." The one team supervisor who disagreed stated that "Due to the lack of computers there are far more effective ways to promote group work in the classroom which allow students to become involved." This indicated he or she believes it was not the ASWC, which prevented students from learning collaboratively, but the resources of the school.

Conclusion, implications for teaching practice, and further research

This research has found that teachers believed the Challenge was an effective way to promote group work in the classroom. In addition in this sample there was almost equal probability (0.6) that students with and without prior difficulties working in groups would become more effective team members after participation in the Challenge. A clear majority (47 / 50) of teachers believed that technology had helped their students learn collaboratively. Almost every respondent (49/50) reported that their students had enjoyed participating in the Challenge.

The Challenge enhanced student learning by making learning relevant and enjoyable. All case study participants and 98% of survey respondents indicated that students had enjoyed participating in the Challenge. Most importantly, students had not only enjoyed the experience, but had acquired technological skills and syllabus and non-syllabus outcomes as a result. Findings from the survey and case study show that the Challenge was a highly effective way for students to learn technological skills. 98 % of survey respondents reported their students had become more confident users of technology, regardless of their prior knowledge and 90% believed the Challenge had been an effective way to promote technological skill acquisition. In addition findings from both the case study and survey show students achieved syllabus and non-syllabus outcomes as a result of participation in the Challenge.

The Challenge enhanced learning by providing a technological context that resulted in the development of effective collaborative and group work skills. 61% of survey respondents believed their students were working more effectively as team members after the Challenge and 70% found the Challenge an effective way to promote group work in the classroom. Similarly, the case study team showed the development of collaboration and group work skills: co-operation, sharing of information, discussion, helping each other, peer tutoring, turn taking, giving and receiving help and conflict resolution.

A vital goal of research is "to identify educational best practice and improve it" (Cooley, Gage & Scriven, 1982). This study has provided valuable insights for educators into the effectiveness of emerging technologies in enhancing collaboration and student learning. It has provided some of the first solid evidence that has the potential to strengthen teaching practice. Often research findings are not integrated into the education system because they are not translated from academic writings into a practical form useful for educators (CBSSE, 1999).

Teachers have been hesitant in the past to implement emerging technologies into their classrooms following a history of inappropriate and unsuccessful changes in the education sector (Heppell, 1994). Those who have pioneered in the area have done so without reference to a supporting body of research. Now teachers can base their practice in this emerging area on research. As a result teachers can consider using information technology in collaborative ways in their classroom with increased confidence in its ability to facilitate the attainment of a multitude of educational outcomes.

It is probable that many outcomes of the ASWC study will be universally applicable to other projects. Teachers can include collaborative Internet projects, specifically the ASWC into their school curriculum and teaching programs with increased confidence that they will not only be an enjoyable experience for student but also deliver sound educational outcomes.

Further research will build upon findings of this study by comparing and contrasting learning outcomes of the ASWC with a variety of other Collaborative Internet Projects (CIPs). Further research into CIPs should question:


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Hypertext References

HREF1
http://ausweb.scu.edu.au/aw99/papers/eklund1/paper.html
HREF2
http://www.learning21.org
HREF3
http://www.internetvalley.com/archives/mirrors/davemarsh-timeline-1.htm
HREF4
http://www.dse.nsw.edu.au
HREF5
http://ink.news.com.au
HREF6
http://www.microscope.ozeducate.com.au
HREF7
http://www.globalclassroom.org/ost08.html
HREF8
http://walkerr.edfac.usyd.edu.au/henreb2/IT&Learning/WG10/files/Construct.html
HREF9
http://www.jacksonesd.k12.or.us/cet/icts/staffdev/WorkshopPages/PBL/pbl
HREF10
http://www.bie.org/ pbl/index.html
HREF11
http://quest.arc.nasa.gov/interactive/index.html
HREF12
http://www.ap.att.com/vc/contest.html
HREF13
http://www.bc.org.au/montage/projects/info.asp
HREF14
http://www.eduplace.com/projects/index.html

Copyright

John Eklund and Vicki Kwan, (c) 2000. The authors assign to Southern Cross University and other educational and non-profit institutions a non-exclusive licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to Southern Cross University to publish this document in full on the World Wide Web and on CD-ROM and in printed form with the conference papers and for the document to be published on mirrors on the World Wide Web.

[ Proceedings ]


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