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Implementing Security for an Internet Entertainment System

Jo-Han Wong BEng (Comm)(Hons), RMIT University, jhwong@pc.jaring.my

Mark A Gregory BEng. (Elec)(Hons) MEng., Senior Lecturer, Department of Communication and Electronic Engineering, RMIT University, m.gregory@rmit.edu.au


Keywords

Internet Entertainment, Communications Protocol, Security Requirements, Confidentiality, Integrity, Authentication, Non-repudiation, Secure Sockets Layer (SSL)


Abstract

By necessity, security is an area that needs crucial attention especially when deploying e-commerce applications onto the Internet. One such application of e-commerce is Internet entertainment. Generally, the games reside on a server (the game server) that is linked to the Internet. End-users interact through the game client and interact with the game server using an Internet browser.

Currently, a prototype Internet entertainment system is being developed at RMIT University. Communication is via TCP/IP, which by design is not secure. To be commercially viable, the communication channels between the game client and game server have to be secure. There are many ways to implement the security features, and the purpose of this paper is to briefly discuss about this.


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