AusWeb96-Education-The place of the WWW in an undergraduate multimedia degree program

The place of the WWW in an undergraduate multimedia degree program


Ron Oliver, Department of Library and Information Science, Edith Cowan University, Bradford St, Mt Lawley 6050, Australia. Phone +619 370 6372 Fax: +619 370 2910 Email: r.oliver@cowan.edu.au Home Page: Ron Oliver [HREF 1]

Arshad Omari, Department of Library and Information Science, Edith Cowan University, Bradford St, Mt Lawley 6050, Australia. Phone +619 370 6459 Fax: +619 370 2910 Email: a.omari@cowan.edu.au Home Page: Arshad Omari [HREF 2]


Keywords: WorldWideWeb, Multimedia, Tertiary Education, Training

Introduction

At Edith Cowan University we have recently commenced an undergraduate degree program in interactive multimedia technologies. The course brochure describes this program, the Bachelor of Arts/ Bachelor Science(Interactive Multimedia Technologies) [HREF 3] program in the following form:

The Bachelor of Arts/Bachelor of Science (Interactive Multimedia Technologies) provides studies of both a theoretical and practical nature in the area of interactive multimedia (IMM) and draws together theory and knowledge from the disciplines of cognitive science, information science, media, art and design, education, communications engineering and computer science. Students gain knowledge and skills used in the design and development of IMM products for education, information and entertainment and develop an understanding of the specialist roles needed in the team based development of IMM products and the skills associated with those roles.

The degree involves the collaboration of a number of Faculties within the University each of which services units and provides minor areas of study for the diverse population of students studying in this program. Students graduate with a BA or BSc according to the discipline area of their minor study area. For example, students wishing to pursue concurrent studies in media, a course of study within the Arts Faculty, graduate with a Bachelor of Arts (Interactive Multimedia Technologies) while others choosing Computer Science as their minor area, graduate with the degree of Bachelor of Science (Interactive Multimedia Technologies).

Degrees at Edith Cowan University are comprised of 22 units and most students studying in each program complete a 12 unit core (major) with 6 units in a minor area as well as 4 elective units. Many programs offer supporting majors of 10 units so it is not uncommon to see students completing degrees with double majors. The Interactive Multimedia Technologies program commenced in 1996 after several years of planning, with 12 core units (Table 1). A fuller description of the course structure can be obrained by clicking here [HREF 4] .

UNIT TITLEUNIT CONTENT
IMM 1101 Foundations 1Overview of IMM: introduction to IMM hardware, software, products, delivery and business.
IMM 1102 Development 1Introduction to authoring systems, principles and practices, IMM prototyping.
IMM 1103 Foundations 2Introduction to IMM screen and interface design and interactive learning environments.
IMM 1104 Development 2Principles and practices of computer graphics design: the Arts and IMM.
IMM 2201 Foundations 3Applying instructional design principles to IMM products. Includes a Professional Experience Program.
IMM 2202 Development 3The application of dynamic data types, sound, video and animations, to IMM products.
IMM 2203 Foundations 4Telecommunications and computer networking for IMM. Includes a Professional Experience Program.
IMM 2204 Development 4Advanced IMM programming emphasising object oriented approaches and complex models.
IMM 3201 Foundations 5IMM technologies for Open Learning and Distance Education, eg. Internet, telematics, virtual reality.
IMM 3202 Development 4IMM development methodologies, management, analysis, design, production, implementation, and evaluation, team-based projects in which students are assigned roles appropriate to their skills.
IMM 3203 Foundations 6Applications of IMM evaluation methodologies and research , findings, trends and issues.
IMM 3302 Development 6Professional Experience Program based on participation in an IMM project located in an appropriate industry environment, eg. IMM companies, corporate training departments, education development.

Table 1 : The BA/BSc (Interactive Multimedia Technologies) at Edith Cowan University.

BA/BSc (Interactive Multimedia Technologies)

The units in the degrees were intentionally coded with generic titles to reflect the fact that the content would need to be constantly reviewed and updated. The combination of Foundation and Development units supported the theoretical and practical basis on which the course was planned. A close scrutiny of the unit content reveals a course where students are exposed to a range of multimedia development roles as well as studying the principles and processes associated with design, development and production.

It became clear in early deliberations and planning that this would be a program where the studies in the minor area would be of critical importance to the overall education of the student. It would be the minor area of study that would underpin the development of multimedia skills and knowledge and would likely determine a student's ultimate area of expertise within the multimedia industry. It was expected that that most students would seek employment in positions that reflected the area of their minor studies. The more appropriate minor areas were considered to be those such as computer science, media, photomedia, graphic arts and visual arts, each of which would provide a strong support for the multimedia studies. Click here [HREF 5] to see a full list of minors that support this degree.

The place of the Internet and WWW

When the degree was first considered and initial plans made, the multimedia world was predominantly based on a CD-ROM delivery mode. The use of the Internet and the World Wide Web promised opportunities for multimedia development and delivery but the practicality of this medium rivalling CD-ROM seemed to be some years away. Web-based instructional materials tended to lack many of the features associated with interactive multimedia, in particular interactivity and multimedia. In our planning we hedged our bets and attempted not to back any one technology or medium. The course was planned with units of a generic nature capable of providing the knowledge, skills and understanding required for multimedia development in general. The content was chosen to be applicable across and between media and platforms and the strong theoretical components associated with interface and instructional design were planned to provide strong support for the practical elements in the course.

IMM 2203

Within the course, there is a single unit given to studying telecommunications and networking. The unit, IMM 2203 Foundations 4 [HREF 6] , was designed to introduce students to the processes and principles associated with the networking and tele-communications side of multimedia delivery. Interestingly, there was no mention of a need for specific instruction in multimedia development for this medium. Planning and developing the content for this unit became a challenging task. It needed to have a technology component where the nature of telecommunications, networking and the transfer of digital data could be studied. A question we found ourselves asking was "how much about the technology does a developer need to know?". After careful deliberation we decided that it would be appropriate for the course to include such topics as digital data, terminal devices, communications channels eg. bounded & unbounded, network structure eg. LAN's, WAN's packet networks, asynchronous transmission methods, multiplexing techniques, communications protocols for ISDN & packet networks, TCP-IP. We chose Held (1994) as a text for the course due to its non-technical nature yet extensive treatment of the relevant topics.

We knew in our planning that many of the students who enrolled in this course would have little previous experience with the Internet and we decided to make the practical component for the course relate to multimedia development for the World Wide Web. It was generally agreed that this activitity demanded specific skills and knowledge above and beyond those likely to emerge from conventional multimedia development units. A set of 13 weekly activities was planned to include an introduction to the Internet, the World Wide Web, developing HTML documents, instructional design and implementation issues. In the 12 months that stood between the initial planning and the delivery of this unit, there were significant advances made in the flexibility of HTML, World Wide Web browsers, and of the WWW technologies such as Java and Shockwave, and we attempted to incorporate many of these into the unit planned for Semester 1 1996. As we planned the unit for 1996 we began to realise that very soon, one unit be insufficient to cover this emerging field.

The practical component of the course is built around developing HTML documents using the features supported by Netscape 2.0. Our course deals with developing HTML documents with standard formatting features, tables, images and links, as planned in 1995, but also includes using frames, simple Javascript programming and the use of plug-ins such as Shockwave and Quicktime movies. There was considerable content needed in the course other than that planned in our earlier deliberations. Figure 2 shows the course content for IMM 2203 in Semester 1 1996.

LecturePractical
Overview of Data CommunicationsECU Network, Intro to Macintosh, Network protocols
Terminal Devices.Netscape and the WWW, Configuring Netscape, Applications and extensions
Messages and transmission channelsHTML Authoring 1, Marking up documents, Display options
Asynchronous modems and interfacesHTML Authoring 2. In-line images, Alignment and Display
Synchronous modems, digital transmission and service unitsHTML Authoring 3, Linking, Hypertext applications
Multiplexing techniquesHTML Authoring 4, Tables and Displays
Fibre Optic and satellite communicationsHTML Authoring 5, Frames, Windows and Targets
Protocols and error controlHTML Plug-ins 1, Shockwave
Personal computer communications softwareHTML Plug-ins 2, Quicktime
Local area networksJavascript Programming 1, Scripting & interacting
Architecture and packet networksJavascript Programming 2, Event handlers and Forms
Network design and managementJavascript Programming 3, Operations and Lists
ISDNJavascript Programming 4, Document Enhancements

Table 2 : The course content for IMM 2203

Even at this stage, it was evident that with the additional practical elements much of the original content could not be covered effectively in the available time. Important topics such as the implementation, development and delivery issues also needed some treatment. At this stage we turned to some open learning strategies to help us out. We decided to develop an instructional text for the course and to support this text with HTML documents to enable students to investigate further topics through independent study and inquiry tied to assignments. The outcome was to set assignments where the students could display their development skills through HTML documents and where the content of those documents demanded focused research on topics of our choosing enabling us to assess learning outcomes in other required areas.

We have developed an instructional text for our course which combines technical information with appropriate instructional activities. The text is accompanied by a large array of HTML documents that students are encouraged to use when developing their skills. The instructional text has students create their own HTML by intially modifying existing documents and moving from this to creating their own. The use of templates, employed with great success in many introductory programming courses, is an important teaching strategy in this course.

HTML programming is a very comfortable course to teach and learn from a resources perspective. With Netscape and a text-editor alone, documents can be developed, tested and edited very quickly. The course can proceed when the network is down and most students can wortk on their documents on their low-level home machines. Media elements such as graphics, pictures, sounds and movies can all be acquired from the WWW. Layout and design can be taught and learned through the myriad of existing documents. When help is needed, there is copious on-line support and students can be encouraged to use their own initiative in this regard. We expect that students will be able to much of their development and learning with minimal demands being placed on high-level laboratories and computing facilities.

Implementation

As this paper went to press, the course had been running for several weeks. We ended up with 25 students in a class which had facilities for a maximum of 20. Among those students were 15 novices, and 10 experts. The instructional materials we had prepared became a valuable asset as several students who could not fit into the laboratory elected to attend the lectures and to complete the practical activities in their own time. The text provided a means for these students to pace themselves and a jumping off point for investigating and seeking more advanced features and options for their HTML programming.

We knew that the planned course would need to updated as it ran. The course materials planned in advance were out of date the day they were printed in terms of the currency of the software discussed and described. Although we planned to be using the most current HTML versions, Netscape browser, and plug-ins, many of these are still in beta form and will likely be improved in the 4 months that the course runs. Important new products have emerged in the meantime, in particular a beta version of Java that offers considerable potential and scope for WWW multimedia development.

Issues

A number of interesting issues have emerged in the planning, development and implementation of this course that others planning similar programs and courses would do well to consider.

Summary and Conclusions

This paper has reported on our experiences at Edith Cowan University in implementing an undergraduate degree in Interactive Multimedia Technologies and in particular has discussed the planning and development of units and studies aimed at producing graduates capable of developing multimedia for WWW delivery. Our experiences have revealed a need for careful consideration of the temporal placement of such a unit within the overall program due to the array of skills and knowledge that are associated with WWW materials design, development and delivery.

In particular, we advise others planning programs of this nature to consider the content to be covered and not to underestimate its depth and scope particularly in the light of current developments. At the same time, issues we have had to deal with include: catering for individual differences among enrolling students, deciding on pre-requisite knowledge bases on which to develop course content, how to effectively deal with the need for all students to singularly demonstrate skills in interface, graphics and instructional design and the means by which students can be encouraged to maintaining their skill levels in a field of ever changing technologies through their own intiative and activities. These issues present significant challenges to universities considering courses of this form and hopefully our experiences will help others in their course planning and delivery.

Postscript

As suspected, the Internet as a multimedia delivery platform has developed even further. Student response to the course as developed has been generally positive, although the more technical aspects of the course were found by some to be too taxing. This is to be expected when the backgrounds of our students is taken into account, few have technical computing experience.

Student responses have indicated that they particularly liked the authoring aspects of the course, especially those which allowed them to bring their Web pages to life, fitting closer to the multimedia paradigms they are used to; Macromedia Shockwave, JavaScript, Quicktime and audio. The potential of using such technologies resulted in self education; for example there were numerous students who although they had never used Macromedia Director, learnt it in order to add interactivity to their web layouts and designs. Similarly, although Javascript of necessity was dealt with fairly superficially as an extension to HTML during official course content delivery, a number of students explored it in a much greater depth on their own.

Analysis of student survey responses is currently under way to evaluate what changes are to be made to the course for future delivery. The advances which have occurred in multimedia content delivery across the Internet in such a short time indicate that it is possible that we should actually incorporate network content creation modules in other parts of the multimedia degree programme; graphics, video, audio, authoring (Authorware and Director are both Net deliverable), interface and instructional design.

The network delivery mode is now a serious option for developers of multimedia content. As the requirements for net delivery are often more stringent than traditional(CDROM) modes graduates will only benefit from the experience gained by experimenting with the current internet.


Hypertext References

HREF 1
http://liswww.fste.ac.cowan.edu.au/Staff/ron.htm/ - Ron Oliver's Home Page.
HREF 2
http://liswww.fste.ac.cowan.edu.au/Staff/arshad.htm/ - Arshad Omari's Home Page.
HREF 3
http://www.cowan.edu.au/ecuwis/docs/handbook/education/edu_baimt.html - Course Description for Edith Cowan University BA/BSc (Interactive Multimedia Technologies).
HREF 4
http://www.cowan.edu.au/ecuwis/docs/handbook/education/edu_baimt.html#structure- BA/BSc (Interactive Multimedia Technologies) course structure.
HREF 5
http://www.cowan.edu.au/ecuwis/docs/handbook/education/edu_baimt.html#min - BA/BSc (Interactive Multimedia Technologies) supportinmg minors.
HREF 6
http://www.cowan.edu.au/ecuwis/docs/handbook/courses/iii/imm.html#IMM2203 - Description of IMM 2203, Interactive Multimedia Foundations 4.

Copyright

Ron Oliver, Arshad Omari ©, 1996. The authors assigns to Southern Cross University and other educational and non-profit institutions a non-exclusive licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to Southern Cross University to publish this document in full on the World Wide Web and on CD-ROM and in printed form with the conference papers, and for the document to be published on mirrors on the World Wide Web. Any other usage is prohibited without the express permission of the authors.
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