A New On-line Paradigm for Developing Courses, Teaching, and Learning: A Project in the Asynchronous Learning Environment at National Chung Cheng University


Ren-Hung Hwang and M. S. Chao, National Chung Cheng University, Chia-Yi, Taiwan. Email: rhhwang@cs.ccu.edu.tw


Keywords

World Wide Web, Asynchronous Learning, Distance Learning


Abstract

This project is to create an asynchronous learning environment which provides students and instructors with flexible learning and teaching activities. Generally speaking, the purposes of this project are to: 1. design and develop an asynchronous learning environment; 2. investigate the advantages and limitations of this learning system. Forty-two junior and senior undergraduate students majoring in Computer Science participated in this project. A questionnaire survey was administered at the end of this semester to analyze the pros and cons of the project. The results indicate that students appreciate the flexibility and user-friendliness of the tools created for this learning environment. However, only 55% of students showed positive attitudes toward interaction, which was considered one of the main goals of the project. This finding reveals that much effort needs to be made in creating tools with stronger interaction functions.


Introduction

Educators have always been attracted to issues involved with students' learning achievement and treatment. Since technology rapidly advances in teaching and learning activities, the problems of individual differences can be taken care of more effectively. Owing to computer network technology, individualized instruction becomes more pervasive. However, because of environmental and cost considerations, some teaching has to be carried out in the mass instruction format. In this case, designing a flexible learning environment is very desirable because it can allow students to catch up on learning they have missed in the classroom and because student achievement will be enhanced via the utilization of computer-based technologies (CBL) (Oliver, 1997).

Research has reported that an asynchronous learning environment has great impact on student learning. In this learning environment, it has been found that peer interaction increases compared to a traditional learning environment (Ahern, 1992). Factors that affect the creation of an asynchronous learning environment were examined in several research studies (Sener, 1996; Terrell, 1996; Sugar, et al. 1995; Newbold, 1993). These studies found that in creating an asynchronous learning environment, one must consider the following elements: access to large amounts of information, developing effective teaching and learning activities to suit individual needs, transmitting contents via multiple forms of media, high levels of learner control, etc. Several studies indicated that lower costs and increasing capabilities of hardware and communications technology would lead directly to the development and use of audio, graphics, and full-motion video programs for distant learners in this learning environment.

This paper will describe the current project at National Chung Cheng University in Taiwan in the design and development of an asynchronous learning environment. This project involves the use of computer-based learning in the design and development process of interactive multimedia as a means to bring about enhanced learning outcomes among 42 junior and senior undergraduate students in the "Computer Networks" course. Course content is delivered via text, graphics, animation, and real audio. Aside from the weekly three-hour classroom period, students enrolled in this course access the learning materials at their convenience. The following section explains the details of this project.

Development of an Asynchronous Learning Environment

Generally speaking, an asynchronous learning environment provides students with teaching materials and tools for registration, instruction, and discussion. The ultimate goal of this project is to offer interactive resources available at the learner's convenience. Several tools have been developed by this project to make asynchronous learning more effective and user-friendly. They are schematically described in Figure 1.


Figure 1: Tools provided in the project.

Tools for an asynchronous learning environment

It is well recognized that computer-based technologies provide not only the means for effective instructional strategies, but also intelligent and convenient management. In the part of project we are working now, both instructional and managerial tools are being developed to support teaching and learning. On the World Wide Web (WWW) homepage of this project, different icons with hyperlinks direct readers to the tools they need.

Registration Tool

This tool is designed to ease class management. Students are required to use this tool to add or withdraw from the course and to provide personal information, such as their student id, email address, and personal homepage address. In addition, instructors can make on-line inquiries about the most recent name list for the class, send email to a student by simply clicking the name of the student, or link to the student's homepage via hyperlink.

Announcement Tool

Instructors can post news or announcements via this tool. Such things as names of absent students, student involvement in the asynchronous learning environment, changes in class hours, etc. are posted here and students can access the posted information at any time. In Taiwan, due to the traditional culture, college students still need intensive supervision, such as enforced class attendance, in order to improve their learning achievement. Therefore, class attendance and participation in the asynchronous learning environment are part of their performance evaluation and are posted.

Lecture Notes

Instead of putting the slides of lecture notes on the Web, all lecture contents and supplemental materials are carefully designed by the use of multiple forms of media such as text, graphics, animation, and real-time audio. Students are able to get detailed information not covered in class due to the limited lecture time. The use of animation helps the student understand network protocols by demonstrating how protocols operate in real networks. For example, the operation of CSMA/CD protocol, which is the medium access control protocol of Ethernet, is animated to show why collisions happen, how long to detect a collision, how to select a random time to wait according to the exponential backoff algorithm. Some students, especially foreign students, may have difficulty understanding the materials delivered in class due to language problems. Therefore, the voice of the instructor is recorded during each lecture and stored in the real audio server. Students can listen to the audio via the real-time audio player as they browse the lecture contents. The real-time audio tools we use were developed by Progressive Networks.

Discussion Tool

We believe that the interaction and communication between students and instructors and among students themselves play an important role in the learning process. Therefore, several discussion tools are provided to allow students to interact with instructors as well as among themselves.

BBS is one of the most popular network tools in Universities in Taiwan. Many students spend several hours per day on BBS to read posted news and talk to friends. We have observed that most Taiwanese students would rather ask questions on BBS than in class. Therefore, we provide a network-course board on our BBS on which students can post anything related to this course. Instructors monitor the board and answer questions posed by students. In fact, we find that BBS provides a very effective environment for students to be able to interact and communicate among themselves because some students try to provide answers (thoughts) before the instructors do. Some of these thoughts are so creative and fruitful that even the instructors would not have thought of them. This phenomenon may be due to two factors: first, the students feel more comfortable expressing their opinions on BBS than in class or face-to-face discussion; second, traditional Chinese culture makes the students quite nervous in class.

One of the disadvantages of BBS is the lack of multimedia support, which limits the ways in which students express their thoughts. Since Netscape News supports MIME format, we have also provided a local news group to which students may post their questions.

Many researchers have reported that tutoring also plays an important role in the learning process. Therefore, we have developed a Web-based chat room (using JAVA) which can be used for interactions and communications among instructors and multiple students. As with office hours, instructors announce when they will enter the chat room. Students who have questions can then enter the chat room during that time. Unlike BBS and News, chat room provides synchronous tutoring which seems to be a more effective learning tool for some students. Since some students have difficulty typing Chinese characters, we are planning to add an audio-based chat room using such programs as Internet Phone and Netscape Cool Talk.

Some questions posted on BBS, News, and chat room are so frequently asked that we feel a FAQ tool is necessary to avoid repetitive answers. Instructors can summarize frequently asked questions and their answers and post the FAQ on the Web via this tool.

The E-Mail tool is provided to allow students and instructors to send mail. Students or instructors may want to send mail to a group of people, e.g., students may want to send mail to instructors (including tutors) to ask questions, or instructors may want to send mail to teaching assistants or all students. By using CGI and form, the E-Mail tool makes sending mail to a predefined group much easier.

Homework Assignments

All homework and programming assignments are posted here. The written homework is posted first. A FAQ is then posted which contains answers to all of the questions related to the homework posted on BBS, News, and chat room. After the homework is due, the suggested answers are posted. For programming assignments, a similar process is conducted except that source codes for demonstration are also posted. Students can turn in their written homework in class or use the turnin software available in UNIX. However, students are required to turn in their programs using the turn in software.

Evaluation

Student achievement is evaluated by paper-and-pencil tests and an on-line quiz. In addition, the project itself will be evaluated via formative and summative evaluation. Formative evaluation is an on-going process and most student opinions will be taken as meaningful feedforward to revise the project from time to time, so that the project can better suit the needs of different students. A questionnaire survey, to serve as the basis of a summative evaluation, was administered at the end of this semester to collect data to analyze the advantages and limitations of the project. Of 42 students participating in the project, 36 (about 86%) answered the questionnaire. The results can be summarized as follows:

  1. First, we wanted to know how many students used the tools created for this project, and we found that the registration and assignment tools were used by every student who answered the questionnaire; the lecture notes, BBS, and E-Mail were used by most students, the average percentage reaching 90. However, few students used the news and FAQ, the average percentage reaching only 50.
  2. Among the tools created for this learning environment, we wanted to know which were considered by the students to provide the greatest assistance in learning. The results indicated that most students (34 of 36) thought the lecture notes were very helpful, and very few (3 of 36) thought the news to be useful in learning.
  3. The results also revealed students' perceptions of the advantages of this learning environment. More than 85% thought the time flexibility was the greatest advantage, and 75% thought the user-friendliness was another advantage. However, as for the interactive functions, only 55% indicated a positive opinion.

Conclusion

  1. From the results stated above, we may conclude that, first, most students do appreciate the flexibility and user-friendliness of the tools created for this learning environment. Second, the results showing that most of the students used the lecture notes, BBS, and E-Mail instead of the news and FAQ reveal that some tools may possess very similar functions and students may simply use the one they are most familiar with. Thus, we might consider eliminating some tools and spending more time on strengthening their function.
  2. Interaction is considered one of the main goals in this project, but the results report that only 55% of students showed positive attitudes toward it; the results also indicate that there is still much room for us to improve the functions of interaction when designing tools for this learning environment.

Recommendation for Further Studies

Instructional and computer-based technologies contribute a great deal to the creation of student-centered learning environments, and as university teaching staff, we are obliged to push toward more open and varied instructional delivery modes (Oliver, 1997). Further studies are suggested to group students based on gender, entry behavior, grades and prerequisites, etc. in order to compare their learning achievement as well as learning attitudes as basic data necessary to an understanding of the advantages provided by different learning environments for different levels of students.


References

Gillette, J.C. et al. (1995) Developing Accessible Engineering Couseware. Frontiers in Education.

Blanchard, S.M. & Hale, S. A. (1995) Using the World Wide Web to Teach Biological Engineering. Frontiers in Education.

Oliver R. G. (1997) Using computer-based learning environments to connect learners: Learning through collaboration, communication and talk.

Ahern, T.C. et al. (1992) The effects of teacher discourse in computer-mediated discussion. Journal of Educational Computing Research, v8, n3, pp. 291-309.

Sener, J. (1996) Delivering an A. S. Engineering degree program through home study distance education. Reports of Northern Virginia Community College.

Terrel, S. (1996) From teaching to learning: Transition in distance education. Paper presented at Intercom 96.

Sugar, W. A. et al. (1995) World forum communications: Analyses of student and mentor inteactions. Proceedings of the 1995 annual National Conventions of the Association for Educational Communications and Technolgy.

Newbold, W. (1993) Strategies for computer-based distance writing courses. Paper presented at the Conference on College Composition and Communication.


Copyright

Ren-Hung Hwang and M. S. Chao © 1997. The author assigns to Southern Cross University and other educational and non-profit institutions a non-exclusive licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grants a non-exclusive licence to Southern Cross University to publish this document in full on the World Wide Web and on CD-ROM and in printed form with the conference papers, and for the document to be published on mirrors on the World Wide Web. Any other usage is prohibited without the express permission of the authors.


[All Papers and Posters]


AusWeb97 Third Australian World Wide Web Conference, Southern Cross University, PO Box 157, Lismore NSW 2480, Australia Email: AusWeb97@scu.edu.au