Internet Based Collaborative Learning: An Empirical Evaluation


Don Scott, Professor of Management and Director of Research, School of Management and Marketing, Southern Cross University, PO Box 157, Lismore, NSW 2480, Australia. Phone: +61 66 20 3 095 Fax: +61 66 21 3428 dscott@scu.edu.au

Catherine Durnell Cramton, Assistant Professor of Management, Graduate Business Institute, George Mason University, USA ccramton@GBI.gmu.edu

Stéphane Gauvin, Professor, Department of Marketing, Université Laval, Canada stephane.gauvin@mrk.ulaval.ca

Beata Lobert, Assistant Professor of Management Information Systems, M.J. Neeley School of Business, Texas Christian University, USA B.Lobert@tcu.edu

Gerhard Steinke, Associate Professor of Management and Information Systems, School of Business and Economics, Seattle Pacific University, USA gsteinke@paul.spu.edu

Karey Patterson, School of Management and Marketing, Southern Cross University, PO Box 157, Lismore, NSW 2480, Australia. Phone: +61 66 20 3 196 Fax: +61 66 21 2717 kpatters@scu.edu.au


Keywords

Virtual Teams , WWW, distance education, Collaborative Learning


Introduction

This presentation covers the results of an investigation into the use of the internet as a means of communication for teams of students from different universities who were many thousands of miles distant from one another. The aim of the investigation was to identify whether virtual team interactions could produce similar results to face to face team interactions.

Teams of students made up from two to three pairs of students from different universities, were set a business project as an assignment. The students interacted by means of the internet and their project output was evaluated. In addition the students were surveyed in order to identify their opinions as to the success of the exercise and what modifications could be recommended for the future. Responses were collected in the form of rated responses to closed questions as well as open statements in regard to the students' likes and dislikes in relation to the project and their recommendations for future modifications. The closed questions were used to investigate the views of the respondents, by examining respondent segments, respondent dimensions and a regression model. The open responses were categorised and are reproduced in tabular form.

The overall result of the investigation has been to show that virtual teams can produce good output and that in the eyes of many of the respondent students, virtual teams can operate as successfully as face to face teams. Some requirements for good virtual interaction have also been identified. The implication of these findings is important in that it suggests a new and economical way for effective student teams to be created from members with different national and cultural backgrounds who are separated by large distances. The use of such mixes of people in team interactions can provide essential experience of foreign cultures and thought processes.

Description Of the Sample And Details Of Research Results

The details of the participating universities, the number of students and the courses that they were undertaking, can be viewed.

Most contacts were by means of e-mail and that there was a considerable degree of face to face contact between local partners as well as telephone calls between local partners. Chat lines were used to a moderate extent.

The respondents were found to fall into two groups, a group of positively oriented respondents and a group of negatively oriented respondents. The mean values of responses to questions by the different group members are shown and from these it can be seen that the positively oriented group saw their teams as having worked well, with a good outcome. They had a favourable orientation to the workings of virtual teams. The negative group was largely oriented to their local partners and regarded the virtual teams as having worked very poorly.

The most liked aspects were learning internet technology and working with people from other places.

The most disliked aspects were lack of consistency across participating universities and team problems.

The main suggestions for future improvement were better project co-ordination across the universities, more time for the project and better preparation of the participants.

Using principle factor analysis followed by a varimax rotation and with a scree plot being used to determine the numbers of factors, produced three project dimensions. The factor loadings and communality values can be inspected.

The dimensions were named and were regressed against "Really proud of our plan" to identify which of the dimensions were of most importance to the participants perception of their plan. Team operation was shown to have the greatest influence on this perception.


Student Participant And Respondent Numbers By Country University And Study Subject

University

Country

Subject being studied

Number of students participating

Number of students responding to the questionnaire

Central Missouri State University

USA

Management Information Systems

15

1

East Carolina University

USA

Core Management Information Systems

6

4

George Mason University

USA

Leveraging Information Technology

26

12

Seattle Pacific University

USA

Introduction to Information Systems

8

5

Texas Christian University

USA

Core Information Systems

93

58

The Memorial University of Newfoundland

Canada

Core Information Systems

24

8

Université Laval

Canada

Marketing and Management of Technology

19

19

Universidade do Minho

Portugal

Information Systems

10

4

Southern Cross University

Australia

Strategic Management

12

12

Nature And Frequency Of Respondents' Contacts During The Project

Contact type

None

1-5

6-20

21+

Don't know



Face to face meetings with local partners



25



18



40



37



3

phone calls to local partner

17

28

45

31

2

phone calls to virtual partner

75

39

6

2

1

faxes sent

83

38

1

0

1

faxes received

94

27

0

0

4

e-mail items sent

0

4

36

81

2

e-mail items received

1

5

41

71

5

hours on chat lines

30

54

34

1

4

minutes on video link

119

1

0

1

2


Cluster Mean Values By Project Aspect

Project aspect

Cluster 1 Mean

n = 67

Cluster 2 Mean

n = 55

Teamwork

All team members did their best

3.10

1.04

Our team worked well

2.93

0.98

Local partners more helpful than virtual ones

2.16

3.36

Local team members did more work than virtual partners

1.56

3.40

Defining member roles was easy

2.79

2.04

Business plan style

Really proud of our plan

3.03

2.18

Could not have done this plan on my own

2.40

1.04

Comparison of Real and Virtual Teams

Virtual teams more efficient than face to face teams

1.31

0.25

Virtual teams more efficient than anticipated

2.55

0.56

Virtual teams more fun than face to face teams

1.88

0.44

Virtual teams more fun than anticipated

2.72

0.56

Success/Failure Factors

Time pressure increases the likelihood of success in a virtual environment

1.84

1.11

Familiarity with Internet technologies a key success factor

3.25

2.51

Cultural similarity a key ingredient for success in virtual environments

1.76

1.98

Participant's personality a key factor for success in virtual environments

2.78

2.62

Overall project evaluation

Went better than expected

2.76

0.87

Would do it again

3.09

1.11

Would prefer local teams to virtual teams for the same or similar task

2.07

3.15

Would prefer to work alone rather than in virtual teams

1.15

2.45


Three things that you liked most about the project

Item

Number of mentions

Teamwork via Technology

Using new communications media

19

Process of working in virtual teams

18

Convenience

15

Learn about virtual teamwork

5

Teamwork

Working with people from other places

34

Process of creating and working in a team

15

New knowledge from partners

10

Technology/Internet

Learn internet technology

31

Using the internet

16

Computer/technological literacy

11

Access to information/resources

3

Creating web pages

2

Business/ Electronic Commerce

Create business plan

8

Learn about electronic commerce

6

General

New experience

14

Challenge and accomplishment

8

Good project

6

Three things that you liked least about the project

Item

Number of mentions

Project Management

Lack of consistency across schools

37

No time for anything else

22

Time too short

21

No value from project

8

Grading

5

Project structural aspects

5

Teamwork vis Technology

Difficulties with team coordination and accountability

22

Communication difficulties

20

No face to face contact

13

Different time zone partners

5

Teamwork

Team problems

33

Language/background difficulties

7

Team communication

1

Technology/Internet

Equipment problems

24

Chat line problems

14

Technical training/ support needed

9

Equipment incompatibilities

3

General

Confusion/stress

4

Slow start

1

Desired result not achieved

1

Three things you think would improve virtual learning

Item

Number of mentions

Project Management

Better project co-ordination

39

More time

29

Better preparation of participants

28

Miscellaneous

17

Clearer definition of expectations

14

Don't do a project

9

More flexible structure

5

Less time intensive project

5

Smaller teams

4

Technology

Technical tutorials/support

22

Telephone of video contact

7

Better access to technology

6

Better chat lines

3

Teamwork

Better team communication

21


Project aspect

Factor 1

Factor 2

Factor 3

Communality

Virtual teams more fun than face to face teams

0.81

0.25

0.05

0.79

Would do it again

0.74

0.37

0.08

0.79

Virtual teams more fun than anticipated

0.70

0.47

0.09

0.45

Virtual teams more efficient than face to face teams

0.67

0.34

-0.08

0.63

Virtual teams more efficient than anticipated

0.64

0.60

0.01

0.44

Time pressure increases the likelihood of success in a virtual

environment

0.46

0.13

0.27

0.57

Would prefer to work alone rather than in virtual teams

-0.63

-0.14

-0.24

0.76

Would prefer local teams to virtual teams for the same or similar task

-0.77

-0.06

0.22

0.73

All team members did their best

0.21

0.85

0.17

0.72

Our team worked well

0.35

0.80

0.15

0.30

Went better than expected

0.52

0.69

0.10

0.41

Defining member roles was easy

-0.09

0.65

-0.11

0.56

Local partners more helpful than virtual ones

-0.34

-0.57

0.12

0.48

Local team members did more work than virtual partners

-0.37

-0.70

-0.09

0.76

Cultural similarity a key ingredient for success in virtual environments

-0.15

-0.08

0.73

0.69

Paticipant's personality a key factor for success in virtual environments

0.13

-0.07

0.68

0.64

Familiarity with Internet technologies a key success factor

0.12

0.26

0.57

0.47



Factor Names


FACTOR 1 : Enjoyable experience


FACTOR 2: Team operation


FACTOR 3: Team formation needs



Regression Analysis

Really proud of our plan =

0.019 (Enjoyable experience)

+ 0.52 (Team operation)

+ 0.01 (Team formation needs)

+2.66

t=2.2*

t=6.03**

t=0.12

t=31.03**

R² = 0.25

F(3,116) = 13.7**

* significant at the 95% level

** significant at the 99% level


Conclusion

1 It is possible to achieve a meaningful collaborative learning experience for some students using largely e-mail and to a lesser extent chat-line linkages even at distances of several thousands of miles.

2 Projects of this nature should take care to ensure:

 

Efforts in this area should reduce levels of dissatisfaction, although, as with face-to-face team exercises, not all participants can be expected to participate to the same extent.

3 Distance-based collaborative learning projects can acquaint students with different cultural orientations and ways of thinking and cultural differences do not constitute a barrier to a distance based collaborative learning experience.

 


Copyright

Don Scott, Catherine Durnell, Stéphane Gauvin, Beata Lobert, Gerhard Steinke, Karey Patterson © 1997 The authors assign to Southern Cross University and other educational and non-profit institutions a non-exclusive licence to use this document for personal use and in courses of instruction provided that the article is used in full and this copyright statement is reproduced. The authors also grant a non-exclusive licence to Southern Cross University to publish this document in full on the World Wide Web and on CDROM and for the document to be published on mirrors on the World Wide Web. Any other usage is prohibited without the express permission of the authors.


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