This document was last modified on 16 April, 1999.
The AusWeb series of World Wide Web Research Conferences.

NESTOR Navigator: A tool for the collaborative construction of knowledge through constructive navigation

 

John Eklund
Access Australia Co-operative Multimedia Centre
Technology Park, Cornwallis Street Eveleigh
j.eklund@cmcaccess.com.au


James Sawers
The Institute of Interactive Multimedia
The University Of Technology, Sydney
james.sawers@uts.edu.au


Romain Zeiliger
National Scientific Research Centre (CNRS)
GATE, 93 ch. des Mouilles, 69130 Ecully, FRANCE
zeiliger@irpeacs.fr


Keywords

Annotations, browser, discourse, map


Abstract

This paper describes NESTOR NAVIGATOR, a graphical Web browser which supports collaborative learning (Zeiliger, Belisle & Cerratto, 1999 in press). NESTOR is based on the principle that an individual's path through an information space reflects their discourse context with the information, it allows them to personalise that space, and in effect, solve their own navigation problems. In a window to one side of the browser window, it dynamically builds a navigable overview map of the hyperspace as the user interacts with it. It distinguishes the type of node that the user is currently at and illustrates possible paths from that node. Users are able to annotate nodes with personal notes, and describe their preferred path through the information space, in other words, which path contains the most meaning for them. Users may export these descriptions as 'tours' and thus share their personal interactions with the information space with others. In terms of solving navigation problems, NESTOR's approach is to provide an interactive, stimulating environment where the learner's expertise is deployed, rather than drawing on knowledge held in some expert model as in a knowledge-based system. It encourages users to reflect on their interactions with an information space, to augment those interactions with annotations, to collaborate with others through the sharing of tours and annotated maps, and to apply their own methodologies to solve navigational problems. We overview the software, with particular emphasis on the principles of discourse theory on which it is based, and outline ways in which it is being integrated into teaching and learning contexts, and describe experiments that are being undertaken with it.


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